Search found 676 matches

by Quasispatial
Fri Jan 18, 2019 9:58 pm
Forum: General Discussion
Topic: Why can't there be PEACE?? (legal stuff)
Replies: 2
Views: 1088

Re: Why can't there be PEACE?? (legal stuff)

Sure it would be nice. The problem is, either the copyright is with F&P (as it should be), or it's not. If it is F&P's, starbuck has a problem because they have a stake in Origins saying otherwise. If it isn't, F&P have lost their property. Either way, someone loses, and neither side wants to be the...
by Quasispatial
Thu Jan 10, 2019 1:30 pm
Forum: General Discussion
Topic: About to try to beat Star Control 2...no spoilers!
Replies: 1500
Views: 180465

Re: About to try to beat Star Control 2...no spoilers!

That being said, this is excellent evidence for just why they swiftly stopped crewing Penetrators with human crew during the Ur-Quan Slave War. Now, if Talana wasn't a factor, this could pose more of a risk than it currently does.
by Quasispatial
Wed Jan 02, 2019 10:16 am
Forum: What's News?
Topic: Sequels strife
Replies: 309
Views: 92983

Re: Sequels strife

If Stardock hadn't gotten greedy, none of this would have happened. Serves them right.
by Quasispatial
Mon Dec 31, 2018 9:11 am
Forum: General Discussion
Topic: About to try to beat Star Control 2...no spoilers!
Replies: 1500
Views: 180465

Re: About to try to beat Star Control 2...no spoilers!

SEZS - Slave Empire of Zelnick Ship. For the aspiring tyrant.
by Quasispatial
Tue Dec 25, 2018 11:11 pm
Forum: General Discussion
Topic: Ideas for playthrough?
Replies: 15
Views: 4215

Re: Ideas for playthrough?

Like if you're battling either of the Ur-Quan and the fight has been going on for longer than a minute. There would have to be criteria that the ship is far enough away. No sane Spathi is suicidal enough to initiate warp maneuvers whilst the enemy is in firing range. I'd think it better if they jus...
by Quasispatial
Fri Dec 21, 2018 8:53 pm
Forum: General Discussion
Topic: Ideas for playthrough?
Replies: 15
Views: 4215

Re: Ideas for playthrough?

I wonder what would make a good added-difficulty mod - not just voluntary restrictions - without moving things around on the map, which is complicated. Slightly-slower hyperspace travel? Quintuple the cost of a portal-spawning? Make the portal spawn somewhere vaguely in front of you, and then you n...
by Quasispatial
Tue Dec 04, 2018 9:26 pm
Forum: *Heavy Space*
Topic: Writing Prompt: An Eluder crewed by 29 Spathi and 1 Ilwrath
Replies: 5
Views: 3080

Re: Writing Prompt: An Eluder crewed by 29 Spathi and 1 Ilwrath

In all honesty, I don't think I'll have time to write a response for this prompt. However, if I would have had time, this is the concept I had in mind, expressed in crude terms: It is shortly before the Ur-Quan subjugation of the Spathi. Aboard the Black Spathi Eluder (should technically be Discrimi...
by Quasispatial
Thu Nov 29, 2018 7:35 am
Forum: Mods, Clones and other Fan Content
Topic: Simply fan ideas
Replies: 4
Views: 1662

Re: Simply fan ideas

Fan races isn't really something I consider an apt approach. Often, it can end badly, and the Kohr-Ah tend to exterminate those ones very rapidly at any rate. Quite frankly, I don't blame them. What I will gladly discuss is ship design, however. There are countless ways to make a ship, and whilst ma...
by Quasispatial
Sat Nov 24, 2018 7:22 pm
Forum: Mods, Clones and other Fan Content
Topic: The Lurg Prawn (Project 6014)
Replies: 6
Views: 3569

Re: The Lurg Prawn (Project 6014)

The prawn's projectile has Druuge-like range, actually. It's not as fast, and it weaves around, but it can tag things pretty far away from it. It may have a fair max range, but I was talking more about effective range. A slow projectile with long range is fairly easy for most ships to avoid, so aft...
by Quasispatial
Wed Nov 21, 2018 10:51 am
Forum: Mods, Clones and other Fan Content
Topic: The Lurg Prawn (Project 6014)
Replies: 6
Views: 3569

Re: The Lurg Prawn (Project 6014)

This was my exact problem. Being so used to not losing any crew at all with the Eluder in the original game really makes any fight where you have to aggressively dive in and take losses in the process really uncomfortable. Yeah, that was the main problem. The key troublemakers are the words "have t...