NetMelee Tournament, May 14th

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Lukipela
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NetMelee Tournament, May 14th

Post by Lukipela »

Hey guys, there's going to be another tournament. Join, fight and be victorious and amazing!
Gekko wrote: [Date]

Saturday, May 14th, 2011

[Time]

Here is how I found the various local times in case anyone's wondering.

---- SATURDAY
* 15:00 Los Angeles
* 16:00 Denver
* 17:00 Chicago
* 18:00 New York
* 22:00 London
---- SUNDAY
* 00:00 Amsterdam/Paris
* 01:00 Helsinki/Jerusalem
* 02:00 PM Moscow
* 08:00 Sydney
* 10:00 Auckland

[Place]

#UQM-Arena on irc://chat.freenode.net. If you don't know how any of this stuff works, this thing may be of use to you.


[Tournament Rules]

1) The game is played using Shiver's Balance Mod (1.36 unless updated)
2) There is a maximum fleet size of 200 points for all players.
3) Do not use more than one of any of the 30-point ships (You can have a Chmmr, a Kohr-Ah and an Ur-Quan, but not two Chmmrs). Other duplicates are allowed.
4) The "stalemate breaker" rule is in effect. There has been confusion regarding this numerous times, so here is the rule in its verbose entirety:


Stalemates

Rule: In the spirit of competition, both players should employ whatever tactics they consider most effective. This may result in a stalemate at some point. If so, the faster of the two ships becomes a designated attacker. The attacker does not necessarily have to make a bee-line directly for the defender, but they are required to take the initiative.

Explanation: Stalemates are bound to happen. We found this rule to be a relatively painless solution. The decision to use speed as a stalemate-breaker did not significantly reduce the effectiveness of Star Control's fastest ships. As it turned out, the most mobile combatants were best suited to withstand such a penalty.

5) Shofixti host advantage prevention rule is in effect. This is a highly trivial case, but seems to occur rather often:

Shofixti Host Advantage Prevention

Rule: In case the guest player uses the Shofixti's Glory Device against the player who is hosting the game and manages to destroy the opponent in his suicide attack, then that battle is considered as the Shofixti's victory. In case this happens the host player must tell what ship he is going to deploy next on the IRC, giving the upper hand to the guest player.

Explanation: The game forces the guest player to select a ship first. This causes the host player to get an advantage in the game of rock-paper-scissors by giving him an opportunity to pick a counter against the guest player. This has been discussed on the arena and it has been decided that the battle in question should be considered as Shofixti's victory.

[Tournament Structure]

Players will be paired against each other at random. The tournament will consist of three rounds using Swiss tournament rules, meaning that you will play against other defeated players if you lose a match. There will be an additional final round between undefeated contestants if a clear winner has not emerged.

If the player turn-out is low, everyone will play against everyone else once.


Times may change!

Currently the times are a bit open. As the date is so far in future (two and half weeks) the times may change. The current proposal is based on the amount of players in each region. If there is a sudden quantity of interest in Europe, we may tune the times to match that. Currently the expected numbers are:

Americas: 4 (4-6)
Europe: 1
Australia & NZ: 1 (1-3)
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BaVB
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Re: NetMelee Tournament, May 14th

Post by BaVB »

Oh, this is super exciting! I am definitely joining this. Bring it on!
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Shiver
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Re: NetMelee Tournament, May 14th

Post by Shiver »

I have many things to say to that...


Only one player from EU? Who ate all the Finns?

May 14th is quite a ways off so I think I'll probably sneak in an update to Balance Mod before then. One thing in particular bothers me right now but retooling it should not take long.

I will play in the tournament, barring any supernatural interference.

Shofixti Host Advantage Bug is fixed in UQM 0.7 RC so it's only a matter of time before no one ever has to worry about that nonsense again.
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Rider
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Re: NetMelee Tournament, May 14th

Post by Rider »

Wow, this sounds pretty cool! I'm definitely joining in :D

I'm also at a friend's place that weekend, so I can probably get them shoved in at the last minute. Does the tournament format allow that?
Hehe, that's what I said!
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Shiver
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Re: NetMelee Tournament, May 14th

Post by Shiver »

I've updated the mod to version 1.37 minutes ago. It's only a few nerfs to Supox's energy (and therefore its sustainable firepower) but they are necessary to prevent Gekko and myself from abusing the previous iteration of the ship against everyone else.
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Gekko
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Re: NetMelee Tournament, May 14th

Post by Gekko »

Tournament begins approximately 28-29 hours from now. Make sure to arrive and install the latest balance mod (1.37.1, updated today)

Click here for getting the mod

Before someone asks.

EDIT: 1.37.1, not 1.37.
Last edited by Gekko on Sat May 14, 2011 1:11 am, edited 1 time in total.
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Dyandod
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Re: NetMelee Tournament, May 14th

Post by Dyandod »

Do we have to RSVP for this, or do we just show up?
KYAAAAAIIIIIIIIIEEEEEEEE!
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oldlaptop
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Re: NetMelee Tournament, May 14th

Post by oldlaptop »

Gekko wrote:Tournament begins approximately 28-29 hours from now. Make sure to arrive and install the latest balance mod (1.37, updated today)
I'll be away from home tomorrow. I may still be able to participate, but no promises.
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Gekko
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Re: NetMelee Tournament, May 14th

Post by Gekko »

Dyandod wrote:Do we have to RSVP for this, or do we just show up?
Simply show up, a bit in advance if humanly possible.
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Saria
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Re: NetMelee Tournament, May 14th

Post by Saria »

I'm terribad at Melee.

Have fun everyone!
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