Star Control nod in Civilization: Beyond Earth

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cuorebrave
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Star Control nod in Civilization: Beyond Earth

Post by cuorebrave » Thu Aug 21, 2014 11:24 pm

I swear I must be the first (only) person to catch this, but I have a sneaky feeling there's a closet Star Control II lover on the Civilization: Beyond Earth Dev Team.

Check it out, they just released the pre-order bonus planets you'll get if you pre-order the game, and one of them is this:

Eta Vulpeculae b: A mysterious new discovery with unknown terrain.

Hmmmmm.... and Star Control players recognize this? And out of a million-billion star systems and planets available to use in their game, they choose Eta Vulpeculae b???? The site of the Androsynth disappearance and the appearance of everyone's favorite *Happy Campers*, the Orz ("Them")? Could this be a coincidence? Why pick, LITERALLY, that EXACT planet?

I know I'm onto something... if there's a robot or aquatic menace on that planet, it'll be confirmed!

Source: http://wiki.uqm.stack.nl/Bukowski

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Saria
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Re: Star Control nod in Civilization: Beyond Earth

Post by Saria » Fri Aug 22, 2014 8:00 am

Civilization: Beyond Earth seems to have a lot of awesome people on their Dev team. Good to know that the guys who liked Sid Meier's Alpha Centauri are also Star Control 2 fans. :D

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Bleeding Star
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Re: Star Control nod in Civilization: Beyond Earth

Post by Bleeding Star » Wed Jan 21, 2015 9:16 pm

Is the game any good? I'd heard it was basically a scifi re-skin of Civ 5.

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Kwayne
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Re: Star Control nod in Civilization: Beyond Earth

Post by Kwayne » Thu Jan 22, 2015 8:32 pm

Bleeding Star wrote:Is the game any good? I'd heard it was basically a scifi re-skin of Civ 5.
I liked Civ5 and I'd only require some more customization options to call either that or BE a perfect strategy game.

That aside BE is like a sophisticated Civ5 mod.

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Alvarin
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Re: Star Control nod in Civilization: Beyond Earth

Post by Alvarin » Thu Jan 22, 2015 11:17 pm

The tech tree in BE is much more interesting, but units variety is significantly lacking. In addition, there are lots of good stuff that was introduced in CIV5 expansions that were not implemented in the Beyond Earth game. Plus, CIV has historical progression, the progress in BE is just... random? It just doesnt convey the same development it did in Civ.
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Bleeding Star
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Re: Star Control nod in Civilization: Beyond Earth

Post by Bleeding Star » Fri Jan 30, 2015 6:31 pm

Speaking of Star Control nods: there is a Zelnick in the default party for the Black Pits section of Baldur's Gate Extended edition.

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