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Ideas for playthrough?

Posted: Mon Jul 02, 2018 4:34 am
by palmpet
Well it's been a while. I recently found out how to get Ur-Quan Masters HD to work for me again and decided it's about time for another playthrough. However like many of you I've played it so many times I could write a guide. So I wanna ask y'all, any ideas for a new playthrough to make things interesting? I'm considering playing it with my nephew but the only drawback there is I have to have him over to play.

Re: Ideas for playthrough?

Posted: Mon Jul 02, 2018 12:16 pm
by krulle
There have been a couple of ideas floating around.

Like never buying information from the Melnorme.
Or not visiting the Melnorme at all.

There's the achievement thread: http://www.star-control.com/community/v ... ?f=9&t=804

It has some ideas of how you could play the game.

If you're able to free a complete one afternoon, play "ironman" (without using save games)...

Re: Ideas for playthrough?

Posted: Mon Jul 02, 2018 3:27 pm
by palmpet
I'm currently practicing playing with a controller in Super Melee. It's bit tricky to get used to.

Re: Ideas for playthrough?

Posted: Tue Jul 03, 2018 5:31 pm
by Tiberian
I suggest you play without ever visiting Pluto.

Re: Ideas for playthrough?

Posted: Wed Jul 04, 2018 2:43 am
by palmpet
Tiberian wrote:I suggest you play without ever visiting Pluto.
You monster...

Re: Ideas for playthrough?

Posted: Thu Jul 05, 2018 5:23 pm
by Quasispatial
Could try playing without the Portal Spawner. A bit more hectic that way. Trying to defeat the Sa-Matra with cruel and unusual fleets is also a fun challenge if you're bored and have a moment to yourself. A run with no plot-unnecessary mining could also prove interesting (don't press that "I have minerals to offload" button). Having to subside solely from Melnorme trades and whatever scrap your fights can scrounge up leaves things a fair bit more economic without going as hardcore as a complete no-starbase run.

Plenty of other options too, of course, but these are at least some suggestions from the lot.

Re: Ideas for playthrough?

Posted: Tue Dec 04, 2018 7:02 pm
by Stickman_king_28
It could be possible to take out the sa-matra only with the flagship (squeeeeeze in those hellbores, dynamos, crew quarters, point defenses... *shudder*) eh someone probably did it before

Re: Ideas for playthrough?

Posted: Wed Dec 05, 2018 1:59 am
by Death 999
I understand there is a technique for doing it with a straight-shooting cannon and a crew pod. Use the bubbles to bounce up to speed so the fireballs can't catch you, and then just glide around.

Re: Ideas for playthrough?

Posted: Wed Dec 05, 2018 5:28 am
by krulle
That's how I initially played it using Chmmr....
Coast away!

Re: Ideas for playthrough?

Posted: Mon Dec 17, 2018 7:18 pm
by Tormuse
I made my debut on these forums, playing a no Earth starbase game. :D

This thread is giving me other ideas, though. Maybe I'll pick this game up again. :) (An iron man game could be fun)