The Ur-Quan Masters v0.8.0.82 MegaMod

Wish there was something new in the SC universe? Check out what fan based initiatives are going on.

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Serosis
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The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Serosis » Wed Nov 22, 2017 8:14 pm

New release!

#### New Stuff:
- Massive graphics overhaul
- Race specific ambient space music when inside a race's sphere of influence (Composed by Volasaurus)
- Quasiportal exits now randomized with the custom seed system
- Quasiportals stay "unknown" when custom seeds are enabled
- Increment Fuel/Crew by min/max using the End/Home keys
- Addon support for Volasaurus' Remix Pack
- Added alternate music support for Zex, Ur-Quan Probe, Chmmr Pre/Post Process, and Sa-Matra battle
- Tumbling Slylandro Probe animation in solar system view
- Added ability to scale non-textured planets

#### Bugfixes:
- Draw custom border over star search box
- Make intersect point for planets in HD "under the skin" (larger than a pixel, smaller than the planet image)
- Fix Spathi ships being removed from fleet during their slave shield event
- Head Start cheat properly fixed so one only has to go to the Starbase (you better hope to god no Slylandro spawn in)
- Fixed mineral cargo fill-up in HD
- Realign the cargo and device display for HD

#### Removed stuff:
- Removed the alternate Thraddash storyline
- Autoload support for the alt-Kohr-Ah Ship design
- Autoload support for the Orange Peel Melnorme

Screenshots and test videos can be found in the gallery: http://megamod.serosis.net/Gallery

Changes to the code and a summary of the options can be found on the features page: http://megamod.serosis.net/Features

Optional addons, development libraries, and mirrors can be found on the releases page: http://megamod.serosis.net/Releases

Download releases on Github: https://github.com/Serosis/UQM-MegaMod/releases

Enjoy!
Last edited by Serosis on Sun Dec 16, 2018 2:01 am, edited 7 times in total.
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Serosis
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Re: The Ur-Quan Masters MegaMod Rev. 5

Post by Serosis » Sun Mar 04, 2018 4:14 pm

Updated!
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Serosis
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Re: The Ur-Quan Masters MegaMod Rev. 7

Post by Serosis » Tue Jun 12, 2018 4:34 pm

Updated again
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Maloo Oture
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Re: The Ur-Quan Masters MegaMod Rev. 7

Post by Maloo Oture » Thu Jun 14, 2018 1:54 am

I haven't gotten around to trying this yet but from what I'm reading this is intense. Nice stuff!

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Serosis
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Re: The Ur-Quan Masters MegaMod Rev. 8

Post by Serosis » Fri Sep 28, 2018 11:54 pm

Updated to Revision.8
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Serosis
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Serosis » Sun Nov 04, 2018 2:53 am

The latest edition of enhancements to the MegaMod include ambient space themes for each race while in their territory, brought to you by Volasaurus : https://streamable.com/btx1y

I had a fun time implementing this and hearing it in action with his ambient remixes is something else.
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Flashy
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Flashy » Sun Nov 04, 2018 8:32 pm

thats cool, serosis! cant wait
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
..IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by the beast

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Serosis
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Serosis » Tue Nov 13, 2018 9:54 pm

Here's a couple of other new things:

HD 3DO Icon Menu               EDIT: And for good measure the original 3DO icon menu
Image Image

HD Melee Menu (Marauder recolored and rescaled, Dreadnought rescaled, new Umgah variant by Nackles42, and a new Cruiser variant ripped from the SC1 ship info art)
Image Image

Added "Music Options" to the setup menu (Thanks to Volasaurus)
Image

The reason for the new menu: Volasaurus composed remixes for everything, including alternate tracks for Pre/Post-Process Chmmr, Fwiffo, Safe Ones, Spathi ships, Pre/Post-Ultron Utwig, Ur-Quan Probe, Yehat Rebels, and Pre/Post radioactives Commander.
Image

...And I'm still hard at work doing a few other things. ;)
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Flashy
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Flashy » Thu Nov 15, 2018 11:46 pm

about fwiffo disappearing from the fleet after spathi finally slave-shield their homeworld: is it a bug or a feature?
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
..IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by the beast

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Serosis
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Serosis » Fri Nov 16, 2018 8:42 am

It's a bug I forgot about since MegaMod 0.7.3 or so.
It's been removed for 0.8.0.82.
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