
The Ur-Quan Masters MegaMod v0.8.2 is now live!
Moderator: ZFP Peacekeepers
Re: The Ur-Quan Masters v0.8.0.81 MegaMod
i honestly thought it was a feature 

"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
Re: The Ur-Quan Masters v0.8.0.81 MegaMod
There's also this new stuff:
Tumbling Slylandro Probes in interplanetary view.
HD::
https://streamable.com/mdeqw
SD:
https://streamable.com/1lw51
Volasaurus' Ambient Themes Teaser 1:
https://streamable.com/btx1y
Volasaurus' Ambient Themes Teaser 2:
https://streamable.com/z4h6m
Tumbling Slylandro Probes in interplanetary view.
HD::
https://streamable.com/mdeqw
SD:
https://streamable.com/1lw51
Volasaurus' Ambient Themes Teaser 1:
https://streamable.com/btx1y
Volasaurus' Ambient Themes Teaser 2:
https://streamable.com/z4h6m
Get The Ur-Quan Masters MegaMod HERE
- palmpet
- Reborn Shofixti
- Posts: 540
- Joined: Mon Sep 07, 2015 7:36 pm
- Location: Hillopia, currently imprisoned in Invictler Slave Hive.
Re: The Ur-Quan Masters v0.8.0.81 MegaMod
Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
"What's the point in being grown-up if you can't be childish sometimes."
Re: The Ur-Quan Masters v0.8.0.81 MegaMod
it was a bug, if you didnt know
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
- palmpet
- Reborn Shofixti
- Posts: 540
- Joined: Mon Sep 07, 2015 7:36 pm
- Location: Hillopia, currently imprisoned in Invictler Slave Hive.
Re: The Ur-Quan Masters v0.8.0.81 MegaMod
Oh wow! Nevermind. It's perfect.
"What's the point in being grown-up if you can't be childish sometimes."
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- Hunam adventurer
- Posts: 21
- Joined: Wed Jun 12, 2013 1:19 am
Re: The Ur-Quan Masters v0.8.0.82 MegaMod
Excellent! I've been so looking forward to this. Almost perfect I'm afraid.
The alt slides need to be updated with the new icons for each updated ship.

Re: The Ur-Quan Masters v0.8.0.82 MegaMod
Those weren't a high priority for me since I don't have the original models to make profile renders.
Sure, I could replace the icon at the top-left, but then it wouldn't match the main picture.
At some point all of the ships will be replaced with more faithful ones next year.
Sure, I could replace the icon at the top-left, but then it wouldn't match the main picture.
At some point all of the ships will be replaced with more faithful ones next year.
Get The Ur-Quan Masters MegaMod HERE
Re: The Ur-Quan Masters v0.8.0.82 MegaMod
the music in melee menu in this new version of megamod is made by me, serosis had to modify it a bit
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
Re: The Ur-Quan Masters v0.8.0.82 MegaMod
Not sure if this is the right thread, but playing the Megamod version, the game crashes whenever I enter the Beta Herculis system (I was going to see what the Spathi/Mmrnmrhm peace monument was about!). Also, the voice support seems to have disappeared - or do I need to download that separately?
Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?
And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?
And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
Re: The Ur-Quan Masters v0.8.0.82 MegaMod
I'll quote your post over in the UQM forums. May result in a faster reply, or not...EnderSE15 wrote: ↑Sun Jul 19, 2020 9:14 pm Not sure if this is the right thread, but playing the Megamod version, the game crashes whenever I enter the Beta Herculis system (I was going to see what the Spathi/Mmrnmrhm peace monument was about!). Also, the voice support seems to have disappeared - or do I need to download that separately?
Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?
And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
To get things starting, which version are you running, as maybe the bug has been addressed already?
To get the most current version : http://megamod.serosis.net/Releases
Current seems to be 0.8.0.84