Page 1 of 2

The Ur-Quan Masters v0.8.0.82 MegaMod

Posted: Wed Nov 22, 2017 8:14 pm
by Serosis
New release!

#### New Stuff:
- Massive graphics overhaul
- Race specific ambient space music when inside a race's sphere of influence (Composed by Volasaurus)
- Quasiportal exits now randomized with the custom seed system
- Quasiportals stay "unknown" when custom seeds are enabled
- Increment Fuel/Crew by min/max using the End/Home keys
- Addon support for Volasaurus' Remix Pack
- Added alternate music support for Zex, Ur-Quan Probe, Chmmr Pre/Post Process, and Sa-Matra battle
- Tumbling Slylandro Probe animation in solar system view
- Added ability to scale non-textured planets

#### Bugfixes:
- Draw custom border over star search box
- Make intersect point for planets in HD "under the skin" (larger than a pixel, smaller than the planet image)
- Fix Spathi ships being removed from fleet during their slave shield event
- Head Start cheat properly fixed so one only has to go to the Starbase (you better hope to god no Slylandro spawn in)
- Fixed mineral cargo fill-up in HD
- Realign the cargo and device display for HD

#### Removed stuff:
- Removed the alternate Thraddash storyline
- Autoload support for the alt-Kohr-Ah Ship design
- Autoload support for the Orange Peel Melnorme

Screenshots and test videos can be found in the gallery:

Changes to the code and a summary of the options can be found on the features page:

Optional addons, development libraries, and mirrors can be found on the releases page:

Download releases on Github:


Re: The Ur-Quan Masters MegaMod Rev. 5

Posted: Sun Mar 04, 2018 4:14 pm
by Serosis

Re: The Ur-Quan Masters MegaMod Rev. 7

Posted: Tue Jun 12, 2018 4:34 pm
by Serosis
Updated again

Re: The Ur-Quan Masters MegaMod Rev. 7

Posted: Thu Jun 14, 2018 1:54 am
by Maloo Oture
I haven't gotten around to trying this yet but from what I'm reading this is intense. Nice stuff!

Re: The Ur-Quan Masters MegaMod Rev. 8

Posted: Fri Sep 28, 2018 11:54 pm
by Serosis
Updated to Revision.8

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Posted: Sun Nov 04, 2018 2:53 am
by Serosis
The latest edition of enhancements to the MegaMod include ambient space themes for each race while in their territory, brought to you by Volasaurus :

I had a fun time implementing this and hearing it in action with his ambient remixes is something else.

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Posted: Sun Nov 04, 2018 8:32 pm
by Flashy
thats cool, serosis! cant wait

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Posted: Tue Nov 13, 2018 9:54 pm
by Serosis
Here's a couple of other new things:

HD 3DO Icon Menu               EDIT: And for good measure the original 3DO icon menu
Image Image

HD Melee Menu (Marauder recolored and rescaled, Dreadnought rescaled, new Umgah variant by Nackles42, and a new Cruiser variant ripped from the SC1 ship info art)
Image Image

Added "Music Options" to the setup menu (Thanks to Volasaurus)

The reason for the new menu: Volasaurus composed remixes for everything, including alternate tracks for Pre/Post-Process Chmmr, Fwiffo, Safe Ones, Spathi ships, Pre/Post-Ultron Utwig, Ur-Quan Probe, Yehat Rebels, and Pre/Post radioactives Commander.

...And I'm still hard at work doing a few other things. ;)

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Posted: Thu Nov 15, 2018 11:46 pm
by Flashy
about fwiffo disappearing from the fleet after spathi finally slave-shield their homeworld: is it a bug or a feature?

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Posted: Fri Nov 16, 2018 8:42 am
by Serosis
It's a bug I forgot about since MegaMod 0.7.3 or so.
It's been removed for