Sins of a Solar Empire Mod - 7 DEADLY SINS

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DANMAN3712
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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by DANMAN3712 » Tue Feb 01, 2011 5:34 pm

Sa-Matra destroying Imperial Navy...

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DANMAN3712
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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by DANMAN3712 » Tue Feb 01, 2011 7:04 pm

Kzer-Za Dreadnaught Capitalship fighting 2 Imperial Star Destroyers...

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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by Dyandod » Tue Feb 01, 2011 8:22 pm

Are you planning on including all 25 SC2 races eventually? And will you use any SC3 races, too?
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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by DANMAN3712 » Wed Feb 02, 2011 5:23 pm

That is the plan.

All races will be represented in some way, either together in a faction/Hierarchy / Team or alone as separate races. With current hardcoded limits, it will be impossible to represent every race with multiple ships, but that may soon change. But, at least every original SC2 ship is planned.

As far as SC3 goes, don't know. Since it is not considered SC cannon, most SC players shun it. However, it did have some very neat races. So we will see. But SC2.... definitely.

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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by Dyandod » Wed Feb 02, 2011 5:48 pm

Yeah, the only SC3 race that I consider canon is the Harika/Yorn. Becuase they're awesome. But the rest of the game sucks.
Anyway, those were the answers I wanted to hear! :D
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DANMAN3712
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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by DANMAN3712 » Wed Feb 02, 2011 8:15 pm

They are a good race.

I also found the Daktaklakpak strange, yet interesting. Reminded me of the probes from SC2. Weird little ship too. I love stuff that stands out.

Also, as I said, I am also bringing back the Precursors too. I am sticking with the SC3 Bovine description, unless someone suggests otherwise. If TFB chimes in and tells us what the Precursors actually were, that would be sweet.

Also, I have more pics coming soon. Pictures of the Arilou ships, as well as some good old Doctrinal War pictures of the Kzer-Za and Kohr-Ah getting it on. Should be uploaded soon.

I am open to suggestions too guys, as I aim to please the SC fans out here. If there is something specific you would like to see, or can help out with, let me know!

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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by DANMAN3712 » Wed Feb 02, 2011 8:48 pm

As promised, new pictures from today, Arilou ships. This is their scout ship:

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Their Anti-Fighter/strikecraft

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Their planetary siege ship

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The Mothership

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And of course, the Skiff

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Enjoy!
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Dragon
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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by Dragon » Thu Feb 03, 2011 7:53 am

It's looking good, but I'm battling to get a sense of the size of the mother-ship. Can you post a screenie of it next to the skiff/scout?

Slightly off topic but the menu on your website has a gap between "PC Games -> Mods" and "Sins of a Solar Empire" which causes the menu to close if the mouse enters it. It might be a Google Chrome only issue and it's still possible to enter the "Sins of a Solar Empire" menu item if one moves the mouse fast enough.

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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by DANMAN3712 » Fri Feb 04, 2011 7:42 pm

Dragon,

I'll take a pic of the mother ship next to the skiff and will post it up. The Mothership is enormous next to the skiff....actually it is enormous next to anything. It is one of the biggest ships in the game. Imagine the Independence Day Movie Mothership....that big.

As far as the site goes, yeah its a bit wonky for Chrome, as I use Chrome too, and it does that for me. Here is a direct link:

http://danmangames.com/dmgadv/pc-games/ ... mpire.html

Also, I am working on fixing that problem with the site.

BTW - Love your models, actually inspired me to do what I am doing. Would love to use some of them in this mod.

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Re: Sins of a Solar Empire Mod - 7 DEADLY SINS

Post by psydev » Tue Feb 08, 2011 9:11 am

Personally I think you should avoid using the precursors... I just feel like it should be left up to the Creators to define who they are... they are mysterious, after all, and creating them takes away the mystery and hence the fun of them.

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