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All About Star Control
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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Thu Mar 25, 2010 4:44 am 
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Er, we mean

Joined: Tue Mar 23, 2010 2:34 pm
Posts: 9
Image
Few hours of fiddling and trying to learn how to pixal art, trying to draw coffee cups on slants and humans standing straight... Suceeding only in one...

Anywho, if Scott is doing the Earthling one then this could be the Syreen one, or just another starbase/ship somewhere in the game. Obvouisly needs a character though, which I, at present, am incapable of doing.

Course there is one way round that:
Image

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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Thu Mar 25, 2010 5:14 am 
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Site Admin
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Joined: Fri Dec 04, 2009 3:41 am
Posts: 255
Location: The Tardis
Don't let me stop you if you want give it a shot, you may well end up with something better :mrgreen:

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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Thu Mar 25, 2010 7:19 am 
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Shining Being of Pure Light and Blissful Love
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Joined: Fri Dec 04, 2009 3:39 am
Posts: 1034
Location: USA
[excited]I'm so excited![/excited]

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That Ur-Quan Master
Famous Battles of the Ur-Quan Conflict


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Mar 29, 2010 2:49 am 
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Pootworm
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Joined: Wed Mar 17, 2010 6:33 am
Posts: 369
Location: Sydney, Australia
I'm so excited!WTF? This forum limits the text size to 200!

Unfortunately I'm one of those damned people working on other projects, but I have managed to hang out with Cedric on IRC lately, which has been a deep (and amusing) Star-Controlling experience 8-)

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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Mar 29, 2010 8:49 am 
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Arilou wiseguy
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Joined: Wed Mar 17, 2010 10:19 am
Posts: 200
Zeracles wrote:
I'm so excited!WTF? This forum limits the text size to 200!

Unfortunately I'm one of those damned people working on other projects, but I have managed to hang out with Cedric on IRC lately, which has been a deep (and amusing) Star-Controlling experience 8-)


Good man Zeracles good man.

Yes we had some interesting conversations. Zeracles had some pretty great ideas too. I hope you wrote them all down! Please do - i've forgotten most of them


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Mar 29, 2010 10:21 pm 
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Arilou wiseguy
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Joined: Wed Mar 17, 2010 10:19 am
Posts: 200
Right, for everyone;s convenience I have posted a link in my original post to the old thread.


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Wed Jun 02, 2010 10:15 am 
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Arilou wiseguy
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Joined: Wed Mar 17, 2010 10:19 am
Posts: 200
Progress is being made. There will be no actual updates until a demo is released


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Sat Jun 05, 2010 7:23 am 
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ZFP Peacekeeper
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Joined: Fri Dec 04, 2009 4:03 pm
Posts: 2881
Location: Dead World
But frungylovers gets sneak peeks? That's cold man.


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Sat Jun 05, 2010 7:38 pm 
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Arilou wiseguy
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Joined: Wed Mar 17, 2010 10:19 am
Posts: 200
Shhhhh

Less chance of cats being let out of bags over there, and more chance of inspiring artists to help


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Sun Jun 06, 2010 6:49 pm 
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ZFP Peacekeeper
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Joined: Fri Dec 04, 2009 4:03 pm
Posts: 2881
Location: Dead World
Unless you find a SC community where I am not present, the cat will always be out of the bag ;) Looking forward to further updates.


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