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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Sun Jun 06, 2010 9:11 pm 
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Arilou wiseguy
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Damn you and your omnipresence


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Jun 07, 2010 10:54 am 
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Slylandro gasbags
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Lukipela wrote:
But frungylovers gets sneak peeks? That's cold man.


liiiiiiiiiiiiiiiink?


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Jun 07, 2010 6:40 pm 
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ZFP Peacekeeper
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Angelfish wrote:
Lukipela wrote:
But frungylovers gets sneak peeks? That's cold man.


liiiiiiiiiiiiiiiink?


frungyloooveeers Second post.


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Jun 07, 2010 7:43 pm 
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Slylandro gasbags
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Lukipela wrote:
Angelfish wrote:
Lukipela wrote:
But frungylovers gets sneak peeks? That's cold man.


liiiiiiiiiiiiiiiink?


frungyloooveeers Second post.


omg looks amazing, reminds me a bit of the captain pics in privateer :)


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Jun 07, 2010 10:25 pm 
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Yehat Revolutionist
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Wow, I just saw the captains portrait. Pixelated goodness! {Actually, I'm not quite used to seeing it as pixelated since I always play with smoothing on but at least their sticking to the nostalgia factor ;)-smf .}

Angelfish wrote:
omg looks amazing, reminds me a bit of the captain pics in privateer :)


Actually, the captains on WingCommander Privateer had more emphasis on the eyes, but its close...

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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Mon Jun 07, 2010 11:09 pm 
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Slylandro gasbags
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Nuclear wrote:
Wow, I just saw the captains portrait. Pixelated goodness! {Actually, I'm not quite used to seeing it as pixelated since I always play with smoothing on but at least their sticking to the nostalgia factor ;)-smf .}

Angelfish wrote:
omg looks amazing, reminds me a bit of the captain pics in privateer :)


Actually, the captains on WingCommander Privateer had more emphasis on the eyes, but its close...


;). Okay, but then again it's been a long long time since I played it :D.
Reminds me that I never actually solved that game, somehow it died with nothing to do when those aliens started appearing.


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Tue Jun 08, 2010 6:32 pm 
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ZFP Peacekeeper
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Doesn't it look a bit better than the original graphics? Are you going to upgrade all comm screens to match that one? Won't the new ones "stick out" otherwise? Or are my eyes deceiving me?


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Wed Jun 09, 2010 12:58 am 
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Arilou wiseguy
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Lukipela wrote:
Doesn't it look a bit better than the original graphics? Are you going to upgrade all comm screens to match that one? Won't the new ones "stick out" otherwise? Or are my eyes deceiving me?


I presume its of comparable quality. Its the same resolution.


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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Wed Jun 09, 2010 3:18 pm 
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Pootworm
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Cedric6014 wrote:
Damn you and your omnipresence
At least he can't have guessed the unguessable name of our IRC channel :mrgreen:

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 Post subject: Re: Project 6014 - UQM mod
PostPosted: Thu Jun 10, 2010 8:18 am 
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Arilou wiseguy
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Zeracles wrote:
Cedric6014 wrote:
Damn you and your omnipresence
At least he can't have guessed the unguessable name of our IRC channel :mrgreen:


Good point! It is a pretty cryptic name, I'm not sure he has the deductive powers to figure it out. Oh what a boon of activity he would find if he was to stumble across it


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