Project 6014 Demo 0.2.1 released!

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Saria
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Re: Project 6014 Demo 0.2.1 released!

Post by Saria » Sat May 05, 2012 8:31 am

Dyandod wrote:Wait... actually... YES. The initial project will be completed soon, but the Project will continue on through thousands of years, entertaining millions and billions of Star Control fans throughout the ages...
6014 the year e. coli cells gain sentience and play star control

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MyOtheHedgeFox
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Re: Project 6014 Demo 0.2.1 released!

Post by MyOtheHedgeFox » Tue May 15, 2012 5:10 am

Say, Dyandod, maybe you would like to team up with somebody else for the Let's Play to make it even more popular?
Say, UnPlayedAThing or ProtonJon? =)
The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
(Aquaria)

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chenjesuwizard
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Re: Project 6014 Demo 0.2.1 released!

Post by chenjesuwizard » Fri Aug 10, 2012 2:18 am

So, I'm going through this demo again (haven't finished it, only been playing for about 10 minutes), but noticed two bugs:
1. When collecting resources, they all appear to be either 1 or 2 of each of them.
2. It's impossible to lock on Sol for Auto-Pilot. It just locks on Sirius.

I'm using Windows build, Hi-Res 640x480 and Demo 0.2.1

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Dyandod
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Re: Project 6014 Demo 0.2.1 released!

Post by Dyandod » Sat Aug 11, 2012 1:41 am

chenjesuwizard wrote:So, I'm going through this demo again (haven't finished it, only been playing for about 10 minutes), but noticed two bugs:
1. When collecting resources, they all appear to be either 1 or 2 of each of them.
2. It's impossible to lock on Sol for Auto-Pilot. It just locks on Sirius.

I'm using Windows build, Hi-Res 640x480 and Demo 0.2.1
1: I'm pretty sure that only happens in the top right quadrant. It's assumed that you already cleared out most of those systems in SC2 so now the minerals on those planets are for the most part depleted.

Also, the second point reminded me of a bug that I might not have mentioned: when you use auto-pilot to travel to a point in hyperspace other than a star, the ship goes back and forth a bit when it reaches the destination.
KYAAAAAIIIIIIIIIEEEEEEEE!

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Re: Project 6014 Demo 0.2.1 released!

Post by chenjesummrnmhrm » Mon Sep 10, 2012 9:06 pm

i got a question regarding the story:

can you do anything after you meet the lurg or does the game end there?

I also miss the rapid-fire guns on my planet lander.

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Re: Project 6014 Demo 0.2.1 released!

Post by dczanik » Mon Sep 10, 2012 11:12 pm

The demo ends there. Feel free to explore before going there. Did you know there's twice the amount of bio-critters in the game than the original? There's some interesting surprises to be found...
- Damon Czanik
Artist/Project Leader for Ur-Quan Masters HD and the SC2 Fan Sequel,Project 6014
My new portfolio site! and my DeviantArt!

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Re: Project 6014 Demo 0.2.1 released!

Post by Rezzoplis » Wed Sep 12, 2012 11:53 pm

I'm just gonna say this for the sake of Project 6014's sake.
MORE RACES!
SUPRISE AND TERROR!

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chenjesuwizard
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Re: Project 6014 Demo 0.2.1 released!

Post by chenjesuwizard » Thu Sep 13, 2012 11:13 pm

Rezzoplis wrote:I'm just gonna say this for the sake of Project 6014's sake.
MORE RACES!
Of course they'll be more races. THIS WAS ONLY A DEMO! You just got a glimpse of the entire game. Anyway, we already know they'll be two new ones, Lurg and Baal. But too me, it doesn't matter how many races there are. I would prefer only a couple of well crafted, well thought up races with unique and interesting plotlines (ones that live up to SC2 Races), rather than many poorly though out, boring races.

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Re: Project 6014 Demo 0.2.1 released!

Post by Maloo Oture » Fri Sep 14, 2012 3:52 am

I second ChenjesuWizard

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Re: Project 6014 Demo 0.2.1 released!

Post by dczanik » Fri Sep 14, 2012 8:33 pm

There's going to be more races than what was seen in the demo. I seen 'em! :D
- Damon Czanik
Artist/Project Leader for Ur-Quan Masters HD and the SC2 Fan Sequel,Project 6014
My new portfolio site! and my DeviantArt!

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