p6014 storyline & history ****SPOILERS****

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Chenjesu
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p6014 storyline & history ****SPOILERS****

Post by Chenjesu » Sun Aug 11, 2013 11:30 pm

As people might know there is a fan-made version of star control three being made (which I hope one day can be called the "real" UQM sequel). However due to the nature of how suggestions were made, a cohesive plot was never really established and it essentially turned into a random collection of small contributions that even lead to time travel which later had to be taken out. However recently I have begun working with the head of the project to write it. Not counting the history of the game that I wrote that takes place before SC2, I so far have 17 pages of it and counting, and if anyone would be daring enough to read it, not afraid of spoilers since stardock is planning on making their own version eventually, it's in this spoiler tag. I would appreciate feed-back, pointing out inconsistencies/contradictions, some ideas that went along with it, ect. If you haven't seen the wiki page for the older version, it's here https://code.google.com/p/story-creatio ... iticalPath
I tried to incorporate the new races as well as keep their key traits which for the most part worked, but the story began to greatly diverge and so I wanted feed-back to see if people thought they wanted my version of the story to be more official for the plot of p6014 and the history of SC2 seeing as how it's the only cohesive story I have been able to make so far and I didn't want to change too much without others getting a chance to see it. I would also have to essentially re-write the entire wiki entry for the project and SC2 history which so far is ok by the people in charge of the project, but I didn't want to completely undermine other author's contributions.
There's one thing I don't really get though which is the sentient Milieu. I never paid much attention to it and all I really know is it seems to be an old alliance of 3-6 races. I'm sure if it was explained better I could modify the storyline to fit them in.

Anyway, here's the story-line summary so far...

The Early Galaxy

The precursors were the first race in entire galaxy and therefore the oldest. Having millions of years to become advanced, they prospered greatly, but found no other sentient life in the galaxy, and eventually lonesome existence dawned on them. They knew they could not out-last eternity in their current form and the galaxy would be rather empty when they were gone. This is when they decided to begin a massive seeding process of various worlds throughout the galaxy, in some cases terraforming them. They genetically engineered as many diverse microbes as they possibly could, adapted in different ways. However, they all had some component of precorsor DNA. Almost every race, (which is essentially to say every race except the Chenjesu and Mmrnmhrm and Nnngn) were seeded by the precorsors and are connected through precursor DNA which also explains why organic life is so prevalent in the galaxy.

The precursors developed plans to seed the words at different times and created the Mmrnmhrm to guide and perfect the seeding process. The natural evolution of the microbes did not garuntee when exactly the various microbes would evolve to a high level of sentience, but to the surprise of the precursors who did not have much experience with mechanical life, the Mmrnmhrm quickly developed their own hive minded sentience and became unstable about their existence. They were then deactivated where they would lay dormant for centuries.

Two of the earliest sentient beings that emerged from the seeding process were the Lurg and the Airilou, both starting off on lush worlds and unaware of each other. They had “hidden” influences of the precursors who were still around when they first developed, but the precursors wisely decided they should not interfere with the natural development of their “children” and over time they receded from this galaxy to a currently unknown destination or ending.

Because both of these races are so old (Airlou and Lurg), they have had lots of time to develop extremely advanced technology. The Lurg who were somewhat more aggressive would choose bio-engineering and weapons, while the more peaceful Airlou would pursue space and time manipulation. The precursors however were even still afraid their children could be wiped out by a gamma-ray burst within the galaxy or the re-activation of the feeding process of the super massive black hole in Saggitarius A (center of the galaxy) and so proceeded to also seed quasi-space, where the Orz and Taalo would later develop. It took massive, massive amounts of energy to move star systems and planets into quasi-space which is why the precursors only had enough resources to create a small galaxy for two races in quasi space. All the usage of quasi portals left scars in the fabric of space in the form of wormholes.

Just as the precursors were withdrawing from the galaxy and our reality, they encountered to their suprise the peaceful and kind Chenjesu who they entrusted to help protect and hold peace between their children.

The First Dawn

Both the Lurg and the Arilou were unaware of their origins and naturally assumed they had naturally developed. But eventually, both races developed space travel.The Airlou who pursued space travel more heavily were the first to do so and proceeded to explore the galaxy. They found many worlds teeming with life, but the Lurg were eager to explore in a different manner, and they and they learned to exploit organic processes to the point where they were able to manufacture completely organic computers more powerful than any that the Airlou had. With this organic computer technology, they were albe to catch up to the Airlou’s level of space travel. The Lurg did not have much reguard for developing worlds and proceeded to experiment and dissect the microbes of the different worlds in a more harmless manner. With a great unnerving feeing, the found an oddly familiar pattern which they did not know how to explain which were similarities in highly complex and subtle algorithms in the DNA sequences of organisms across the galaxy, which they would later find out from Captain Zelnick is due to their precursor origin.

Eventually, the Airlou met the Lurg. They were both surprised at how technological advanced the other race was and at first did not have many quarrels with each other. The origins of the Lurg and Airlou would explain how they both know so much about so many races and why they both in some ways seem like “puppet masters”.

In their more peaceful state, the Lurg constructed a race of beings to collect biological data for them, the Melenorme. The Melenorme eventually insisted to the Lurg that they want independence but will continue to serve the Lurg for gathering biological data. After many negotiations the Lurg eventually agreed to let the Melenorme become independent so long as they provide 1000 units of biological data every Lurg season, which is approximately equal to 2 earth months.

The Second Era

As the Lurg grew their bioengineering skills, they lusted ever more for knowledge and power, but the Airlou saw this and despised what the Lurg started doing to worlds teeming with life, mercilessly enslaving worlds to create mutant servants and armies and massive organic computer systems. This would lead to a massive war between the two most advanced races occupying the galaxy.

Both sides had highly advanced technology, but with different motives. The Airlou would defend any developing worlds they could form the Lurg which lead to a stalemate at a great cost of many lives on both sides. Both sides were evenly matched, but the Chenjesu changed that when they saw what the Lurg were doing. With the aid of the Chenjesu, the Airilou were able to push back the Lurg into the far reaches of the galaxy, but the war had set back both races due to the massive destruction of culture and technological facilities. Around this time, the Chenjesu discovered precursor remains of the Mmrnmhrm. Though they did not realize what the Mmrnmhrm were, they activated the precursor structure harboring them. At first the Mmrnmhrm frantically attacked the Chenjesu as they spontaneously regained consciousness, surrounded by ships of an unknown species they could not communicate with in their home. After boundaries were established and transators were constructued, the kind and wise Chenjesu understood Mmrnmhrm’s situation and gave them another chance to establish friendly relations and after realizing similariteis in each other they became allies.

The Sunrise

As time went on more and more worlds started to develop more complex and advanced life as both the Chenjesu and Airlou proceeded to monitor these worlds to stop or destroy the Lurg. The Airilou had visited Earth many times in the past to make sure the Lurg were no where in sight, and one time even destroyed Lurg ships less then 100 miles above the surface of Earth. With the Lurg gradually being pushed back into the far reaches of the galaxy, the door opened for new races to make their way. The Ur Quan and Mycon were some of the first in this era.
The Mycom who were also one of the races that resulted from the Precursor seeding process were adapted to extreme heat and started off reproducing in volcanoes. As thousands and thousands of years passed they became even more hardened to extreme temperatures and could penetrate the crust of planets to access enormous amounts of energy. Before the Mycom developed space travel, a precursor device came into orbit of their planet. Though not as highly resistant to heat, the precursor device was very sophisticated and recorded telepathic messages for various races to find, however only a short message was relayed to the Mycon before the device was destroyed by extreme heat in the planet's atmosphere. The message they discovered was that the Mycon were the Precursor's "children" and seeded deep into volcanoes in the hopes the Mycon would one day become advanced enough to seed worlds on their own and join the Precursors. With this information, the Mycon had integrated reproducing into their religion as their most important purpose for existing, but were unaware the other races in the galaxy were also created by the Precursors.

They then became highly motivated to discover interstellar travel and eventually the Mycon adapted the phrase "Deep Children" as an analogy to their connection with the Precursors and their reproductive processes taking place deep below the surface of planets. Because of their ignorance about the origins of other life forms on the galaxy they religiously did not regard the right of other races to exist for a very long time.

The Airlou had also defended some other worlds from Lurg control such as the Ur-Quan who like the Earthlings had at the time placed high regard for mystical sky beings who protected and visited their planet. But, the Airlou also failed in their duty in some worlds. The Umgah were once a beautiful race with unique form and physiology, but were conquered by the overwhelming Lurg forces and turned into genetically modified slaves. Over time, the Umgah were taught the advanced bio-engineering skills of the Lurg to carry out complicated tasks, which the Lurg would eventually learn was a fatal mistake.

With the Lurg fought off from most of the galaxy and too afraid of war with the Chenjesu and Airilou, the Airilou withdrew themselves into quasi-space, a technology they had possessed by researching ancient precursor artifacts and unlocking the secrets to space and time. They were surprised to find the Taalo and Orz.

The Utwig and Suppox were developing, through the Utwig were a much older race who had become highly advanced. The Utwig were developing a deeper thought and like some other races had highly evolved brains which gave them psychic abilities. The enhance these abilities, they wore advanced mechanical masked that merged with their neurological network, they would unknowingly begin to discover the ultimate technology of controlling matter, space and energy through conscious thought, similar to the Airlou’s discoveries and the ultimate fate of the precursors.

At this point the Nnngn arrived in the galaxy in very small amounts. They were one of the few races in the galaxy not directly created by the precursor's seeding process. They have a physiology very different than any race contacted before. Though, they had extremely advanced technology and space manipulation, even more than the Airlou and are able to cover incredible distances in a matter of seconds. They were not composed entirely of normal matter,they were instead composed of an exotic combination of normal matter, electro-magnetic and nuclear forces, along with their main body containing stimulated dark matter which is has little ability to interact with the electro-magnetic force and so gives the Nnngn looser bodies. because of their complex physiology they had extremely long gestation periods making it hard for their species to grow.

Like the precursors, though not as advanced, they had a lonely history in their space and were very eager to discover new races. They explored the galaxy in ships that were cloaked from anyone else, learning about various species, but Illwrath found an Nnngn during a malfunction of a patrol ship and eventually discovered the secrets of it’s cloaking technology. They would stimulate dark matter in a manner that it would allow normal matter to exhibit some of the properties of dark matter that made it hard to detect.

Galactic Morning

With plenty of room for races to develop without interference of either the Lurg, the Ur-Quan were quick to discover space travel and colonize as many star systems as they could. They were originally a brown color and a somewhat peaceful race who did not destroy other races and let them develop and over time discovered other race such as the slylandro and Xen-Weyi. The Ur-Quan were not able to find the fabled Airlou or Lurg and so the two species were dismissed as superstition. As the Ur-Quan and Mycon were still fully developing, the Suppox and Utwig began to develop space travel. Though both races are older than the Ur-Quan, their limitation in resources had prevented them from building hyperdrives until they found resources from planets in the same system. Both being peaceful and in close proximety to each other, the Suppox and Utwig naturally developed close relations with each other, supporting each other and trading technology. Because of the more physical limitations of the Suppox physiology, more of their ship needed to be constructed for life support and were left with very weak weapons. But the Utwig would defend the Suppox against the brute Thraddash close by who were no match for the Utwig’s advanced shielding technology.

As the Ur-Quan learned from their massive colonization process, the Dynarri were not as friendly. The Dynarri were another race who had not developed traditional space travel but had highly evolved telepathic abilities. When they were visited by the Ur-Quan for the first time, they stole the Ur-Quan’s minds to use them as vessels for space travel. But, while there was much action in normal space, the Quasi-Space races were developing. The Taalo had figured out how to reach into normal space from precursor artifiacts that were purposely left behind. When they first appeared in our normal space, they appeared in what is now Orz space near the Ur-Quan territory and therefore near the Dynarri. Like the Airlou, the Taalo had highly evoved brains that made them immune to the Dynarri’s mind control abilities, but on their own Taalo did not have enough power to stop the Dyanrri. But being as clever as they were, they decided to construct devices that mimicked their physiology and made other life forms immune to the Dynarri which is where the Taalo device and others like it originated. The Taalo still needed to build forces to deliver Taalo devices and so proceeded to seek out help from races such as the Mmrnmhrm and Chenjesu who being more mechanical and having completely different brains were also immune to the Dynarri. The Taalo devices were delivered throughout this sector of space and over time the entire Ur-Quan as well as other species effected at the time were freed from the Dynarri mind control. But, there is a reason the Taalo devices worked so well, they were devices created to enhance the Taalo’s own telepathic immunity, and so Taalo eggs wer ebeing scatted throughout the galaxy.

The Ur-Quan understandably weren't so forgiving to the Dynarri but none-the-less proceeded to genetically alter the Dynarri to be less intelligent and lack mind control instead of terminating their species. Though the Ur-Quan had help they became somewhat xenophobic.

By surprise a few Ur-Quan worlds were completely wiped out, turned inside out by the Mycon’s breeding processes who had proceeded to do this to other worlds as well, and this would now make the Ur-Quan completely xenophobic and afraid of any possible threat of alien races. The reaction of fear was so strong and spread in a cult fashion the that it created a common biochemical reaction in many Ur-Quan that turned them green. Although Ur-Quan are still naturally hatched brown, the fearful cult-like mentality that borders the Salem Witch Trials is so prevalent that the Ur-Quan remain green. A small fraction of Ur-Quan developed this mentality to an extremely high amount, so intense it turned those Ur-Quan black. Over time, the black Ur-Quan population grew into what would later be a new threat for that region of space.

But, like the Airilou who had saved their world, the Kzer-Ah themselves still proceeded to try and defend other worlds with their massive armies and stop the Mycon. But Mycon already had armies of their own. The Yehat-Pkunk dominion and and Ur-Quan Hierarchy worked with the Xen-Weyi they encountered to develop planetary defenses against the Mycon’s Deep Children breeding process and try and reverse the Mycon’s effects, but with minimal success. Eventually the Ur-Quan realized that the Mycon needed to destroy worlds to survive and so established territory boundaries which the Mycon were allowed to breed in, making room for the Vux and Syreen to develop their own territory. The Yehat and Pkunk had their own quarrels with the Mycon, though unaware of the presence of the and Ur-Quan at that time and also wanted to defend a race they had developed close relations with, the Shofixty. The Yehat worked tirelessly with the Xen-Weyi on the other side of the secor 1 boundary to develop massive shields to defend their planets from the Mycon’s seeding processes, and eventually adapted that technology into their ships to keep the Mycon at bay. They would eventually encounter the Ur-Quan who stole large-scale shield technology from the Yehat to begin construction on slave shields, however this made the Yehat hostile which was not a good thing as the Ur-Quan could not figure out how to miniaturize stable force fields in their ships like the Yehat had. The Pkunk peacefully evolved on the same planet as the Yehat but developed greatly different views over time. With all of the space drama near Mycon and Ur-Quan territory, they decided it would be best to create their own territory somewhat far away from the Yehat who understood the Pkunk’s worries.

At this same time though, the Lurg were developing a “hyper-wave virus” to eventually destroy the Chenjesu and once again rule the galaxy, unaware of the technological advances made by other races. Over time they created a strong enough virus to start crippling Chenjesu forces who became weaker and weaker from the corrupting tendrils of the virus. Because of this, they would eventually merge with the Mmrnmhrm, a biologically compatible race they trust and and who had immunity to the Lurg’s virus. But as the Chmmr will learn, they had scars of the Chenjesu’s virus that made them valnurable in some ways. Though there are no Mmrnmhrm being built after the Chmmr synthesis (but maybe in the future), one Chenjesu planet was colonized far enough away from the Lurg’s hyper-wave virus and still exists very isolated on what most would consider an inhospitable world.

During the time all this was happening, the Umgah grew bitter and resentful of other races (for obvious reasons), and secretly stole technology form the Lurg which they could use to rebel. The Lurg had created so many Umgah slaves that when the Umgah finally rebelled, they could be not be stopped, and so the Umgah made their own territory many light years from the Lurg. Their bitterness masked by aggressive humor would cause great trouble for other races, especially the Illwrath and Pkunk.

Because this happened when the Lurg was about to conquer the Baul, Foon-Foon and Faz, the Lurg forces became too weakened to finish conquering all three and lost those wars and left the job with the Faz unfinished. From this, the Baul developed a sense of false might and pride that they were solely responsible for defeating the Lurg, the Baul were so cocky they would even get drunk before battles and took advantage of other race’s weakness from Lurg fighting to take control of the Foon-Foon. However, the Faz being naturally weaker and being one of the first to be slave shield tested by the Ur-Quan were eager to make friends with the Lurg, as they considered the Lurg’s biological engineering an improvement to their race, but the Lurg left them alone not wanting to waste energy on destroying the slave shield in their weakened state.

Other races were still developing though. The Spathi were a skittish race emerging into space travel a century before the Mycon-Ur Quan war and generally peaceful, but bordered by the largest army of highly xenophobic 15-foot long milipeeds. Not suprisingly, the Ur-Quan did not find the Spathi threatening and so did not enslave them. However, the Spathi encountered problems with a faction of Lurg mutant slaves that used the Umgah to break free. The Spathi were forced off their world by these creatures and forced to live on the moon until eventually the Captain would save them.

The Illwrath and Gg also had recently developed space travel in their separate manner, still unknowing about the Ur-Quan and most other races.

The Illwrath were originally not as violently impulsive and surprisingly they were somewhat shy creatures. But, the Umgah decided to mess with their developing culture using a hyper-space broadcaster they stole from the Lurg to transmit messages and pretending to be the gods “Dogar and Kazon”. With a few technological Illusions, the Umgah with their broadcaster were able to convince the Illwrath to follow the instructions of Dogar and Kaon and told them to attack the Pkunk who’s peace and love they found aggravating.

The Gg were developing as well and gaining much by trading with the Melenorme.

The Nnngn still remained in the shadows, but their space manipulation and phasing into quasi-space attracted the attention of the Airlou who were eventually able to track them down to learn they share similar concerns for the fate of the galaxy. The Nnngn tell the Airlou that they have long since observed this galaxy but have never fully explored it, and now that they have they fear the diverse array of life will be threatened from self conflicts. The Nnngn proceed to tell the Airlou that they have observed the Lurg building up forces and creating new and advanced bioengineering technology. The Nnngn are somewhat pacifists and cannot currently help the Airlou against the Lurg, and with that the Airlou begin building forces to return and once and for all defeat the Lurg after the Captain destroys the Sumatra.

The Melemorme continued trading about various races and discovering old precursor technology along the way. Though they still served the Lurg in some ways, they built a secret collection of precursor technology which they would use to trade with other races. The Melenorme did not remember the Lurg being as corrupted or evil as they are at this point, but have no desire to fight them or anyone else. They were satisfied as long as the Lurg were not attacking them. While some races were prospering, other were succumbing to the vast Ur-Quan forces who tested slave shields on some minor races such as the Gg, which left them defenseless. Over time as the Umgah influenced the Illwrath more and more, the Illwrath become more violent and vile in their pursuits, eventually sacrificing each other in rituals that the Umgah reveled at. At this early point in their siege of the Pkunk, neither side was winning.

Around this time though the Zoq-Fot-Pik, an alliance between 3 sentient races that developed on the same planet was just discovering space travel along with the Terranin a different region. The Ur-Quan did not consider the Zoq-Fot-Pik a threat but the newly developing Khor Ah with their greater xenophobic obsessions did. But the Chenjesu even in their dwindling state continued to try and defend worlds, especially from the Khor Ah. They successfully defended the Zoq-Fot-Pik but failed to defend the Gg from the Khor-Ah, and the Gg's home planet was wiped out. It is possible however that through the Gg's interactions with other races such as the Druuge, Melenorme, Yehat and Utwig that less than 1,000 of them survived and became known as the "fleeing race". In Quasi-Space the Taalo shared news of normal space with the Orz which made the Orz greatly interested in exploring True Space space. They would eventually come to possess quasi-technology from the Taalo. The Taalo however were eventually attacked by the Ur-Quan due to their seemingly threatening telepathic abilities that resembled that of the Dynarri. Eventually however the Ur-Quan and Taalo reached and understanding, and through the pursuits of the Taalo to contact other races they eventually were able to offer the Ur-Quan membership into what was called "Sentient Milieu". But the Taalo only occupied one planet, and the Orz had been experimenting with Quasi-Space technology in ways they did not understand. By accident, the Orz released massive amounts of energy in a portal usage which tore multiple holes in a similar region of True Space, teleporting the entire Taalo system to an unknown location in Quasi-Space. The Orz would eventually perfect their Quasi-Space technology to peer into True Space. But, the eggs of the Taalo scattered from fighting the Dynarri in True Space would still remain dormant until they were activated again. Around this time the Druuge were taking example from the Melenorme and beginning to form their own organized space travel. They naturally were more cruel but for the first 100 years they were able to trade honestly more often than not. At one point however, they traded a variety of artifacts to the Utwig which they believed would be another secret to their deeper knowledge, but the artifact broke when the Utwig activated it and condemned the Druuge as frauds. The Suppox tried to comfort their Utwig friends but they could not compensate for all the hope the Utwig put into the "Ultron".

Around this time the Terrans were beginning to travel through space to different stars. They had intercepted messages throughout the galaxy and with their highly skilled diplomacy they were able to stay out of trouble for a long time. However, the Androsyn, a race of clones created by the Terrans was rebelling. After terrorist attacks and starship battles, the Androsyn gained enough momentum to establish there own territory in what is now Orz space. While this was happening, the Vux continued to grow and expand their territory. They were not as skilled in diplomacy and were on the verge of war with the Mycons but knew they did not have enough power to stop them. Though they respected the power of the Ur-Quan and began to establish relations with them. By this point the Faz have been contacted by the Lurg. Other races were unaware of the Faz existence which would play an important role in their deception later. The Lurg mustered up enough energy to break the slave shield and began bio-genetic enhancements on the Faz, altering them in various ways that the Faz agreed were improvements. With this, the Lurg and Faz became allies. The Foon-foon and Bail however did not have such a great relationship. The Baul's ships were too strong for the Foon-Foon who were too afraid to rebel more than once. Their systems would continue to be guarded by Baul ships and have resources and wealth extorted from them until the Captain could show them how strong they actually were. After some time, the Androsyn in their hostile state began working on weapons to get revenge on the Terran alliance and were not eager to befriend any of the surrounding races, though they wisely submitted to the Ur-Quan's terms in order to not be slave shielded or destroyed. The Nnngn once again tol the Airilou of a new growing threat of the Ur-Quan, but for many years the Airilou were reluctant to fight one of the very races they saved until they saw how many races were being slave shielded and saw the Gg wiped out by the Khor-Ah. The Chenjesu who were not totally destroyed still had enough forces, and the Nnngn, Airilou and Chenjesu convened to decide how to stop the Ur-Quan from disrupting the galaxy. They forsaw that the Ur-Quan left unchecked would eventually run into the Lurg, which would lead to an even greater war than the first war the Lurg fought. The Nnngn once again chose to remain in the shadows, suggesting they should create an equally opposite force to balance out the Ur-Quan's, but forming a powerful opposing alliance only made tensions between the Ur-Quan and many other races worse. By this point, the Ur-Quan as a culture had no memory or consideration of the Airilou or Lurg and ignored the Airlou's pleas for peace. Word spread out among from the Terrans that the Ur-Quan would try and enslave everyone not willing to submit to them, and when they tried this with the Shofixty it proved to be disastrous. The Ur-Quan had started the next galactic war. Upon assaulting the Shofixty star system after the Shofixty refused to submit to the Ur-Quan's terms, the Yehat came in to save their friends but were told to stay away, for the Shofixty planned to draw in as many Ur-Quan as they could and detonate their sun in a Blaze of Glory, destroying the entire star system and all ships with it. The enraged Yehat of course began to attack the Ur-Quan and asked the Terrans and Chenjesu. The Chenjesu in turn asked help from the Mrmmnhrm while the Terrans sought help from the Syreen. The Ur-Quan seeing these forces demanded the same support of the Vux and Mycon who they agreed to let have a larger territory if they won. The Androsyn did not need to be asked, once they heard of a war involving the Terrans, they were eager to test their weapons in revenge. The Thraddash had little knowledge of the Ur-Quan war, and the Ur-Quan were too preoccupied with the south of the sector to discover the Utwig and Suppox. But, the Ur-Quan proceeded to ask races to join them. The Druuge refused as they lied by saying they were allied with the Melenorme and the Ur-Quan left them alone for the time being, but the Umgah saw that the Ur-Quan seemed vastly more powerful and did not particularly care for the Chenjesu or Airilou that were suppose to have protected them. The Illwrath with their new bloody philosophy were eager to join in battle and were asked by Dogar and Kazon to fight with the Ur-Quan. The Pkunk however became too weakened having to defend against the Illwrath siege and proceeded to stay out of the war. The Spathi being a skittish were easily pressured by the Ur-Quan and did not see the alliance being more powerful. The Xen-Weyi were trusted by the Ur-Quan but felt that it was not their war to get involved with. The Airlou reluctantly joined the alliance and along with the Chenjesu had great guilt about fighting the very races they protected.

As time went on the Ur-Quan saw victory in sight, eventually crushing the Alliance. The defeat created in insurrection within the Yehat clan with the new Yehat Queen sided with the Ur-Quan. After this, the Terrans and Syreen were slave shielded almost voluntarily. The Chenjesu homeworld was far away from Ur-Quan territory, but the Ur-Quan still enslaved the only Chenjesu colony they knew of at Procyon along with the Mrmmnhrm who culturally merged with the Chenjesu already. Crushed by guilt of defeat and the destruction of those they swore to protect, the Airlou once again withdrew into hyperspace with great sorrow. With the main Chenjesu colony nearly annihilated, they began the biological synthesis with the Mmrnmhrm into the Chmmr. Many other races like the northern Thraddash, Utwig and Suppox along with the more southern Faz, Baul and Foon-Foon were still untouched by the Ur-Quan war and for the most part the Ur-Quan themselves. The Vux and Mycon and new Yehat clan were able to eas tensions with each other, but the Androsyn and Umgah still remained unfriendly. The Pkunk continued to survive and the loss of Illwrath forces gave them breathing room, but the saw this region was no place for them and that their Yehat brethren were in great distress and so made plans to reintegrate with them. The Melenorme and Druuge continued trading as though the war did not happen, but the Melenorme found sympathy for the alliance members that would come to help the Captain. The Melenorme would later cause some drama with the Slylandro, a race mostly forgotten about by the Ur-Quan when the Melenorme would give the Slylandro their own probes to explore. Shortly after the war had ended the Orz managed to create stable worm holes into True Space as the Taalo did, but still at a great cost of energy. When the Orz first appeared in the Androsyn's territory they were excited to explore and make friends with the races they encountered, but remained cautious after the Taalo told them of their stories before they vanished. The Orz tried to populate colonies close to the Androsyn and establish friendly relations, but the Androsyn were suprised and frightened at the Orz' spontaneous appearance and became hostile towards them. To the Orz, the Androsyn were not happy campers (get it?). The Androsyn eventually watched the Orz to see that they possessed quasi-space technology, a technology which the Orz noticed other races did not have. The Androsyn tried to assault Orz while the quasi tecnolgy was activated in an attempt to steal it. The Orz however defeated the Androsyn seige and responded to the attack. With their new technology and advanced combat suites, the Orz proceeded to teleport the Androsyn into a quasi-space star system where they would no longer be a threat to the Orz' True Space colonization and destroyed any remaining cities in case the Androsyn had stolen their technology. But, the Nnngn had watched when the Orz destroyed the Androsyn buildings and perceived these actions as the Orz eradicating the Androsyn, which is what the Nnngn reported to the Airilou and why the Airilou no longer had friendly relations with the Orz until their situation was explained by the Captain's finding of the Androsyn colony in hyper space. Around this time, the Lurg decided they had no use for the Faz and so activated one of the secret mechanisms they installed which put the main Faz population to sleep. The Faz were not fond of this action and then became wary of the Lurg. But the Faz prided themselves on their lack of deception, so the Lurg proceeded to install false Faz machines to deceive visitors which could be used to their advantage. Eventually the Captain would have to decide if an important plot the Faz suggest is a trap after encountering the Nnngn who may or may not have been deviecing the captain. However, the Lurg would eventually re-activate the real Faz population, who despite diplomatic efforts would still side with the Lurg until very late in the second major Lurg war. The Airlou and Nnngn convened again, reporting that the Chenjesu were nearly wiped out for all but one colony very distant from that region of the galaxy, but were making progress becoming a new race. Furthermore, the Lurg were becoming even more powerful, but the Airilou were still in a state of despair with their forces still recovering. But, their hope would be rekindled when the Nnngn report the progress of a starship captain and his crew who were far away from the Ur-Quan during the war. And with this all in mind we now arrive at the era of the Ur-Quan Masters.


-After the Ur-Quan Masters era...-

Dark Rising

With the Sumatra destroyed and the Chmmr emerged from their chrysalis at Procyon, the Ur-Quan Khor-Ah and Kzer-Ah were in disarray for a short time, scattered about the galaxy more but eventually regrouping. The Allied races gained momentum and began expelling the Khor-Ah from that region of space as the Kzer-Ah withdrew far away to build forces, though slowly they realized it was perhaps a mistake to enslave races. Upon doing this, the Ur-Quan ran into the Lurg, which reminded them unnervingly of something dark in their past, though both sides were still powerful enough that neither could dominate the other, yet.

Though, things were becoming more peaceful for the Alliance members as they recovered and prospered from trading with each other, all still unaware of the Melenorme's place with the Lurg. The Yehat once again had a united clan along with the Pkunk re-integrated into their society, the Xen-Weyi would try to bridge diplomatic gaps between the Yehat and the Ur-Quan without the Chmmr's knoweldge, but had little success in doing so.

However, things were not going well for the Vux and Mycon, as they were both enslaved by the Chmmr on their home-world, an oddly familiar action that the Chmmr have made. The Vux were able to survive under their shield but faced problems with over population, and the Mycon had no trouble with population but needed to breed in planets every 1000 years to continue their species as most of the population died after reproducing. If either was left in a slave shield indefinitely, they both would surely die out.

The Captain continuing his exploration mission could not find the Airilou who had helped him in the past, but upon his explorations close to Chmmr territory, he discovered the Lurg and the Baul.
The Lurg seemed to the Captain like supreme puppet masters of the galaxy, showcasing their advanced bio-engineering skills in their living ship, but unaware of the Umgah's connection to them. Eventually the captain found a black orb, a powerful object that emitted strong electrical fields that interfered with ship equipment which would later be useful for contacting the precursors. But also found the Lurg. At an ancient precursor relic, only 5 Lurg ships were around, but at a different planet in <insert star system>, the captain encountered a full Lurg colony with massive forces. The Lurg would answer the Captain's questions, but knew if he escaped that he would tell the other races of the Lurg's impending threat. However, the Nnngn had been monitoring the captain and his discoveries, and being the eyes and ears of the Airlou the Nnngn proceeded to warn the Airlou of the Lurg colony the captain had set a course for. At the Lurg colony when the Lurg forces were about to destroy the captain, the Airilou had teleported in from their quasi-space, a massive force that lead to a stalemate between the two ancient enemies. The captain was safe for now, as the Airilou explained forces needed to build up to stop the Lurg from taking over the whole galaxy. The captain had to report these findings to the Chmmr, a race that the Lurg were still unaware of and that the Melenorme purposely withheld information on to the Lurg. After making his way back to Earth and telling the Chmmr commander the Chmmr asked the captain to warn the other Allied races as well as seek out help from any new races he could find as the Chmmr would continue building forces. However, the Chmmr worried that their forces would be stretched too thinly while trying to fight off both the Lurg and Khor-Ah, who the Chmmr explained were in fact starting to regain power according to their findings.

After this the Captain continued to gain resources, occasionally gaining technologies from the Melenorme while exploring space for new races to encounter. The captain looked to the south near the edge of the galactic sector. Here, he found the Baul, a prideful, hardy race that was even drunken. They recently had contact with the Ur-Quan Kzer-Ah who sought their help, but were unconvinced of the Ur-Quan's power at first while the Ur-Quan were in disarray from the Sumatra's Destruction and fleeing from the Chmmr.

With this the oppotunity opened for the captain to make his own impression, warning the Baul of the Lurg's threat, who the Baul dismissed as being less powerful, but one way or another the captain displayed his might to the Baul when he destroyed 4 Baul ships without losing onne of his own, and the Captain had their attention. The Baul would side with the captain if he could prove that the Lurg were becoming to powerful for them, and pointed out that some of their ships went missing in a general region of space.


This was the captain's next mission: he would explore the space that the Baul ship's went missing to discover a secret Lurg lab where they were conducting horrible tests on Baul subjects and trying to construct the perfect virus to subdue them. With this evidence, the Baul agreed to join the captain's Alliance of Free Stars.

Some time after the captain has obtained the black precursor orb after befriending the Baul, the black precursor orb had an outburst of electo-magnetic energy that disabled the cloaking mechanism of an Nnngn ship stalking the Captain. After this happened, the Captain assumed it was a new class of Illwrath ship, however upon hailing the ship the captain found it contained the Nnngn who proceeded to explain that they have been watching the galaxy for a long time with incredible space travel technology. The continued on to thank the Captain, his crew and his allies have done to try and uphold peace in the galaxy, but the Airlou were right, the Lurg forces were building and furthermore they were constructing a new bioweapon to wipe out or enslave any race using a hyper space broadcaster. The Nnngn also told the captain of a strange portal in the Vulpulacae region of space near the Orz where they suspected a massive quasi-space wormhole, the Nnngn then disengaged the captain and flew off.

The captain knew that naturally occurring quasi-portals were unstable and proceeded to head to the Vulpulacae system as fast as he could, though this was no ordinary portal, it was so massive it swallowed a giant star was and artificial in nature, it would remain open for a while yet.

When the captain approached the portal, he was greeted by a mysterious voice, in fact a telepathic voice in his mind and the mind's of his crew. The Taalo had figured out how to warp back into True Space into their original location.

Noon Tides

The Taalo were largely unaware of the events that transpired since their disappearance and wondering what happened to their Orz friends. The captain proceeded to explain that the galaxy was threatened by not only the Ur-Quan whom the Taalo established friendly relations with but by the Lurg, an ancient race with extremely sophisticated bioengineering skills oddly comparable to the Umgah's. The Taalo who like the Chenjesu were mechanical, wise and eager to help those in need, heard the captain's plea and sent out a signal to activate the Taalo devices across the galaxy which hardbored dormant Taalo from fighting the Dynarri. The Taalo eventually found the Orz near by who they were somwhat angry with, but remained friends with nonetheless.

With the support of the Taalo, the captain reported to the Chmmr commander the progress they had made, but the Chmmr began to feel a strange weakness. Unknowingly while the Lurg were experimenting with lethal hyper-wave broadcasts, they triggered scars in the Chmmr's Chenjesu component, making it harder for them to reproduce and fend fight off Khor Ah. Though they still remained strong, they were beginning to weaken in some ways and it became even more imperative for the captain to gain support. The Chmmr however wanted their weakness to remain a secret as they felt it was important to hold a dominant position in the galaxy, but would there be a time when their weakness would have to be used against them?

The Chmmr told the captain that upon establishing relations with the new Baul allies that they discovered the Foon-Foon, a somewhat peaceful insect-like race who like the Orz had odd speach patterns that made it hard to fully communicate with them. They had developed minor physcic abilities but no where near the extent of the Dynarri's mind control or the Utwig's telekinesis and were not able to communicate telepathically over any long range.

Over some time the Foon-Foon had developed some relations with the Xen-Weyi who despite having strong enough technology and forces to defeat the Baul preferred to remain relatively neutral. With the captain's mission to establish diplomatic relations with the Foon-Foon and warn them, he eventually found a Foon-Foon system occupied by the Baul who had conquered them when the Lurg lost power. With the Foon-Foon's more limited speech, they proceeded to tell the captain that during a large war between many races, intially saying the Lurg forces were fought off by Baul as Baul captains would listen in on their conversation. The Baul attempting to take advantage of this situation conquered the Foon-Foon in their weakness and extorted them for resources. They apparently oversaw most Foon-Foon actions, but the Foon-Foon captains more subtly hinted that the Baul were not so mighty, but actually defeated the Lurg because the Lurg were weakened after a large component of Lurg forces rebelled. At this point, the captain would begin to discover the Umgah's turbulent history.

The captain needed to talk to the Foon-Foon while they weren't being watched, but how? He decided he needed a diversion, and told the Foon-Foon “unfortunately I foresee an accident which will require your personal assistance”. Though the Foon-Foon were conquered, they still had powerful and diverse technology, adapting some of the Xen-Weyi's advanced biosphere technology as well as second hand Yehat technology and stealing minor bio-computer technology from espionage on the Lurg when they attacked that would not be effected by electro-magnetic outbursts. The Captain planned to create a large planet-sized disruption using the limited knowledge of the mysterious Black Orb and planetary device directly linked to Xen-Weyi technology which the Foon-Foon explained they might have. The Captain would have to obtain an Orbital Terraformer from the Xen-Weyi and modify it to create a large electro-magnetic distortion that disrupted nearly all electronic devices in a disruption millions of kilometers wide. Though at this time the captain did not have the plan fully worked out, the Foon-Foon told the captain of the location of the Xen-Weyi and their “massive planetary scale devices” and that he was welcome to refuel and recrew at the Foon-Foon starbases with the Baul's permission.


The story will continue in the next post since I ran out of room...
Last edited by Chenjesu on Sat Aug 17, 2013 12:43 am, edited 16 times in total.

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Chenjesu
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Re: New SC3 Storyline and SC2 History

Post by Chenjesu » Sun Aug 11, 2013 11:32 pm

The Silver Epoch

While the captain made their way to the Xen-Weyi's territory the Lurg were making progress on a lethal hyper-wave weapon that could be tuned to target specific biostructures. Originally it was used on the Chenjesu who are a more crystalline race composed in large of nearly degenerate matter, but the Lurg believed that because the hyper-wave broadcaster had an effect on any life at all that it could be modified to effect organic life forms. Left unchecked the Lurg would eventually complete their weapon and begind the to subdue and ensalve various races into bioengineered mutant servants which they already began doing to the Faz. The Mycon and Vux were also becomming in greater danger as eventually the Captain would have to convince the Chmmr to free them.

During all this time however, there was tension growing in the Shofixty culture. The woman who faced a somewhat harder life with less rights sought inspiration from the Syreen, a matriarchial society that lead Shofixty women to desire a change from the Shofixty's old traditions. Though they would not cause a war like Yehat insurrection to support th Ur-Quan, the tensions between the male Shfixty and the Sireen were growing and would lead to a dichotomy between the male and female shofixty members.

Finally the Captain encountered the Xen-Weyi, a worm-like race which communicate though ground vibrations which can be modified with their Oscillatory Trancievers they hold in their tails for computers and other races to interpret. Through their efforts to conteract the Mycon Deep Children process in the past, they grew to posses very sophisticated planet modification technology, constructing large Orbital Terraformers that over 50 years could almost undo what the Mycon had done to worlds near by.

The captain was greated peacefully by the Xen-Weyi who he could see through the way they delegated that they were a very neutral race. The captain proceeded to tell the Xen-Weyi of the threat of the Lurg while the captain was unaware that yet another threat was growing and from within their alliance; the Chmmr.

With the Xen-Weyi wanred about the Lurg, they considered his offer to join the alliance but on their own would not prvide him with an answer any time soon.

While wondering around Xen-Weyi terrotory the Captain would see a few stay systems with all planets terriformed to support life except for gas giants, a truely amazing feat he had never seen. He proceeded to another star system to observe a planet being terraformed by an Orbital Terraformer which was big and powerful enough to create a diversion for the Foon-Foon. The captain tried asking to “borrow” the Orbital Terraformer but the Xen-Weyi overseeing the process explained that it took much resources to build and was still in the process of terraforming the planet. With this, the captain would either have to gather 50,000 resource units for the Xen-Weyi to construct which would delay his efforts greatly and give the Lurg more time to build up, or steal the device making the Xen-Weyi very angry with him. The captain being aware they Xen-Weyi had relations with the Baul could not create a convincing or strong enough story for why he had stolen the Orbital Terraformer but in turn had to give up two ships to make room for it. He had tried to explaine it was needed to terraform his own planet, but the Xen-Weyi responded that it still didn't give him the right to take theirs. He would try to then say it can be modified to help defeat the Lurg, but the Xen-Weyi did not believe it and on that note he proceeded to exit their terrotory trying to ignore them as best he could. Though the Xen-Weyi forces would not attack the captain on sight since the captain himself made no military actions, he would surely lose possibility of gaining them as an ally.

During the captain's journey back to Foon-Foon space the Melenorme were beginning to run dry on their biological data greement with the Lurg. Even though they now posses decent ships from precursor technology they found, many Melenorme would be re-integrated as mutant slaves when the agreement finally broke. A small amount of Melenorme managed to escape, but upon explaining their history they would learn the Chmmr were no better of hosts than the Lurg.

The captain entered the Foon-Foon system he had been to before and within range of a Baul controlled Foon-Foon starbase activated the Orbital Terraformer at as low of a setting as he could whil being in the center of the disruption and uneffected by it. The dusuprion immobilized all ships around the planet including the Foon-Foon's and proceeded outward where it would immobilize any incomming ships, however because of the Foon-Foons bio-computers they were still able to communicate with the captain. Now the Foon-Foon could speak honestly. The Foon-Foon proceeded to tell the captain that the reason the Baul defeated the Lurg was because a large fleet of the Lurg forces started spontaneously attaacking the main Lurg ships, and eventually left. Wth this all three races worked together to push pack the Lurg and defeat them from that region. The Baul however still had strong forces remaining and proceeded the conquer the Foon-Foon in their weekened state. The Foon-Foon described the ships as being small and green, usin anti-matter cones as weapons: the Umgah.

Before the captain disenganged the conversation however the Foon-Foon explained their amazement in how well the device worked and continued to explaine they could make their ships so that they ran almost completely on bio-computers and use the Orbital Terraformer to gain their independence back. It was a very tough descision. If the captain did not give them the device, they would remain enslaved and probably be one of the first to be conquered by the Lurg in this era. If they did give them the device, they would not remain allies with the Baul. However, the captain neglected to think about all the rage and hostility that the Foon-Foon built up over these years and what they might do for the sake of revenge. The captain, thinking that the Foon-Foon plasma blades can easily cut through Lurg bubble fields decided to temporarily give the Foon-Foon the device, claiming that he would check back with the Foon-Foon in a month or two and as he had other important tasks to accomplish. The Foon-Foon understood and proceede to organize their attack with all ships in the system starting to recover, but the Foon-Foon with limited auxilary power from the bio-tech cleverly hid the device on the planet below as quickly as they could while all near-by scanners were disabled. Eventually some ships recovered but many never did.

The captain was off to relay with the Chmmr and begin his next mission of contacting the Umgah who he knew were far away from Chmmr space. The Chmmr told him however that a very large fleet of Umgah was moving towards the Sol system and that the Chmmr proceeded to intercept them. The Umgah told the Chmmr that the captain was their savior, which was right, and wanted to honor him with an army of ships with was obviously a lie. But the Chmmr being unfamiliar with the Umgah and not the best at organic communications were deviced by the Umgah and allowed to pass through.

The Umgah were slow while trying to make complex navigations and stay organized and the captain had time to warn the Sol system. Where he waited for 7 days for the Umgah to arrive. At the 7th day, a huge Umgah fleet had arrived, seeming ready to conquer the Sol system. They started attacking Terran ships, but the captain intercpted the Umgah. He told them that he knew of the Umgah's past and that what he deduced is they were once biologically engineered slaves. The Umgah responded angerly at being reminded by an Earthling, but the captain explained that the Lurg were returning and building forces, and he needed the help of as many forces as he could get. It was the perfect opportunity to ask; the Umgah had motivation to defat the Lurg, and their forces were organized right infront of him, or so he thought. The Umgah agreed to cease their attacks and talked with the captain about this situation, even laughing still in their angered state. The captain told them that they had second hand information of the Lurg's new weapon, a hyper-wave broadcaster once used to cripple the Chenjesu was being modified to effect organic life. This gave the Umgah an idea. Since they had mostly the same bioengineering skills themselves, the Umgah could perfect the device if the captain could get ahold of one and use it against the Lurg. With no other clear option in site, the captain agreed to their plan, the Umgah would await for the captain to bring them some kind of proto-type of the Lurg broadcasting device.

There were still other issues for the captain to attend to like the fate of the Mycon and Vux. The captain had heard of the disarray their enslaved worlds were falling into and proceeded to ask the Chmmr to set them free. However, the Chmmr becomming ever-more power-mad forced the captain to choose which race he wanted to save. The either of them would eventually help the captain after building up the forces, and either of them would be left to die until he had a somewhat darker. The captain realized that he could in some way save the race he did not pick by trading them to the Lurg. Through this race would be enslaved in a different manner in a perhaps even more tragic manner, they Lurg would store their original DNA while allowing them to live in some form, and even perhaps gain some kind of technology from the Lurg as a trade. The captain decided that because the Mycon were far more threatening and had greater desctuctive capacities that he should trade the Vux and keep the Mycon as an ally, though the enslaved vux would prove to be just as great an enemy when they possess modified forms and ship design, though it would be a true galactic feat if the Lurg cold make the Vux any more hideous.

The captain now had a token to trade with the Lurg and set off into their territory, but once again the captain was approached by the Nnngn. When he contacted them they creid out saying “Captian what have you done!?”. Apparently the Foon-Foon were mercilessly slughtering immobilized Baul forces and taking over their planets. The captain with a now heavy conscious felt it was his responsibility to stop it. The Nnngn told the captain that he hoped the sacrifice was worth it.

There was another problem too: Even though the Chmmr were still somewhat strong, Khor-Ah forces were building up and the captain encountered their ships more often. He had to gain forces to quickly defeat the Khor-Ah or perfect the hyper-wave weapon to subdue them. With every added ally however the captain's Alliance became stronger, and if kept on that pace the Alliance would over-come the Ur-Quan forces. But if the Captain could not defeat them quickly enough, they would be subdued by the Lurg as part of their first massive scale hyper-wave weapon attempt. It would take time for the Lurg to tune the hyper-wave device to each race, but if the Ur-Quan become under Lurg contol, they along with the Lurg will luanch even more attacks making it harder for the captain and his allies to gain resources. Eventually the Umgah would be defeated and all hope of making the hyper-wave device would be lost, and the Terrans would be left to become ensalved as well.





Dark Zenith

As the captain approached what was rapidly becomming Foon-Foon space he was greated by the Foon-Foons who expressed joy at his arrival and excitement that they were dominating the Baul. But the captain new better than to celebrate, he had to stop them from competely wiping out the Baul. He explained that not only would the Chmmr consider them an immenent threat and proceed in their current actions since the Baul were the Chmmr's allies, but that the Foon-Foon were now no better than the Baul as they had now become those they sought revenge on. The Foon-Foon looking at the severity of their situation but still reveling in their victories considered the captains words very seriously. They would let the Baul live and let the remaining colonies be untouched by mass desctruction, but they would also be monitored and controlled by their new Foon-Foon overseers in an ironic turn of events. The captain felt sympathy for the Baul and extreme guilt, but for now this was the best it was going to get as he now had the aid of the Foon-Foon who's ships were more strategic in defeating the Lurg but not the Khor-Ah and retrieving the mysterious Black Orb.

After this the captain once again proceeded to Lurg terrory. It was suggested by the Chmmr that considering how they found the Baul, that the Lurg would most likely be doing test in secret labs a few astronomical units outside of race territories. However the Chmmr had no further information and the captain would have to consult the Melenorme and obtain information on planets emitting modified hyperwave broadcasts seeing as how he had no diret way to contact the Nnngn who had few ships to spare. The Melenorme told the captain of a lab outside Faz territory, but something was different. The Melenorme trader was particuaaly thankful for providing them biological data (if he traded data that time and not only rainbow worlds) which was due to the Melenorme running out of biological data to collect in this region which the captain remained unaware of.

On his way through space eventually to the Lurg ststem which was guarded by a very heavy ship that resembled a small sumatra. It was powerful and heavy wth many small weapons but the captain was able to overcome it with a a Foon-Foon ship after a Chmmr ship was destroyed. Even after this the Lurg had a fleet of 10 ships but would converse with the captain first. However the captain could not simply take the device as the Lurg explained that after what happened with the Baul, their facilities now had auto-destruct features built in. The captain then told them that he had a race under his control known as the Vux who was ensalved and totaly defensless except for their slave shield, and wanted to trade the planet for a prototype of a hyper-broadcaster weapon. The captain conveyed he knew it was effective of the Chmmr but did not display knowlege it could be used against other races. Considering the captain didn't even know how to use it and the Lurg were not yet aware that the Umgah were cooperating with the with the Terrans, the Lurg still asked how the captain came to possess knowledge of the broadcaster and why he wanted it. He explained that he found strange hyper-wave signals being emitted from the Baul Test-Lab he encountered before which exactly corresponded with when the Chmmr began to weaken. The captain then lied that this was important because the Chmmr were growing too powerful and out of control, taking control of all near by races. After this the Lurg were convinced the captain and proceeded the trade and wouldn't get very far with it, but the captain would have to explain to the Chmmr how Lurg were able to navigate Alliance territory so easily and find the Vux homeworld with minimal effort.

While in Chmmr space he randomly encountered a system near the edge of the galactic region that contained both the Illwrath ah Thraddash, who were both ensalved due to their history attacking the captain and siding with the Ur-Quan. Being in the same star system the two races had much time to talk to each other. For at least a ten thousand generations the Thraddash would not even consider to forgive the Captain for what he had done in the Ur-Quan Masters era even if he freed them from enslavement, telling the Illwrath to attack them in a way that nearly anihilated both races even after stealing the Aqua-Helix. The captain understood their rage and boor the guilt, and the Thraddash would not cooperate with either the captain or Chmmr and continued to remain ensalved until the Chmmr could be taught a lesson or the Lurg integrated them into their bioengineered army.

The captain also tried talking to the Illwrath who became suspicious of their god's “Dogar And Kazon” who no suprise had abandoned them in their slave shield with no hope of salvation. The captain tried to explain to them that their gods were actually a prank by the Umgah using a basic hyper-wave broadcaster, but of course the Illwrath went into denail that their race was nearly wiped out because of a joke and that they had been such fools, though being ensaved in their shields and minimal star-base resources they could not attack the Captain in their anger. In order to have any change of convincing the Illwrath of his story he would have to at least dig-up the broadcaster he previosly used and transit the logs, and then even after that he would have to get the Umgah to confess themselves. The captain knew the right thing to do was to eventually free them, but he did not know for sure if they would attack the Umgah after having a chance to build up forces.

After easily digging up the broadcaster and showing the transmission logs to the Illwrath he was curently unable to get the Umgah to confess, he would have to wait for both the Illwrath to consider the posibility an the Umgah to not care what the Illwrath thought or did.

After this the captain made his way to report back to the Chmmr commander saying what he had done with the Vux, though the Chmmr explained it was an intelligent move. The Chmmr's agreeance with his actions greatly disturbed the Captain as he feared that he too was becomming a menace to the galaxy as the Nnngn forsaw. But despite this he proceeded to give the Umgah the hyper-wave broadcaster prototype and they could now begind working on modifying it.

During all this time the captain had forgot about collecting large amounts of biological data, and now the Melenorme's agreement with the Lurg was nearly broken. They Lurg were eager for this to happen as they continued to build up forces but were interested in something else as well. They began to re-activate the Faz race trying to explain to them that they would have to lie about their alliance, but the Faz holding honesty as one of their highest regards were still unable to comply with this. However the Lurg still wanted to make use of them in some way and would plan to use them to try and convince other races to join, removing the modifcations that allowed the Faz to be put to sleep at will. The Nnngn were unaware of the complexity of the Lurg's interaction with the Faz but still warned the captain of their suspicious actions.

By this point the Alliance members had already been warned by by each other about the Lurg, worrying that they too could not defeat both them and the Ur-Quan as the Chmmr witheld information about the hyper-space weapon. The other Alliance members were still growing feeling distressed at how the Chmmr seemed to dominate all actions in that region in the galaxy, increasing tensions within the Alliance. The Syeen themselves had lost their warrior spirit in their limited territory and the Chmmr were starting to pressure the Orz and Spathi to increase the rate they obtaind resources.

But this was not all. During this entire time the captain like many other races neglected to retrieve enough biological data and the agreement between the Melenorme and Lurg was finally broken. The Lurg started capturing any Melenorme ships they found, reintgrating them into their network of slaves. Some Melenorme escaped hoping to seek refuge from other races, and when they contacted the captain they asked if the Chmmr could protect them and the Captain directed them to the Chmmr command base not understanding how paranoid and power-mad the Chmmr were becomming. At first the Chmmr greeted the Melenorme but upon learning about their interation with the Lurg and why they were fleeing, the Melenorme fleet was quickly subjugated and were brought in to be interrogated for information. Though the Melenorme would have given it voluntarily for some resourcs or ships, the Chmmr managed to extract the slylandro ship designs. Through rumors, other races heard of how the Chmmr treated the melenorme and began to grow wary of the Chmmr, even suggesting they were going too far.
However the Chmmr who still used the Baul ship designs and eventually accepted the Foon-Foon made a few discoveries that helped them in defeating the Ur-Quan. The first is that the Chmmr had located a major regrouping point for the Ur-Quan who captured a Nnngn ship, proceeding to build a heavy fortress around the planet that hardbored it to ensure no one else could take it. Since the Ur-Quan were concentrated at that point the Chmmr could begin an assault, possibly to plant an explosive, draw them in, and detonate it and destroy up to a third of their forces and giving the Chmmr a huge advantage. The drawback however was that the Ur-Quan were closer to the Lurg which put the Chmmr closer to the hyper-waves that weakened them. Their next discovery was a fully functioning Faz colony. The Chmmr learned a great deal of various races from interrogating the Melenorme, learning that the Faz had been modified by the Lurg. Though the Faz could not permit themselves to lie, they were able to omit certain information about their relationship with the Lurg that was not asked about such that they were allies. The Chmmr were still extremely cautious of the Faz and it would take the Faz some sacrifices to gain the Chmmr's trust. All the Chmmr knew was that the Lurg had modifed them, then proceeded to put them to sleep and wake them up.
The Lurg planned on pitting the Alliance and the Ur-Quan against each other so that both forces would be weaker using the Faz as a temporary ally to the Alliance, giving the Lurg the oppotonunity to conquer a few star systems with their immense number of ships once both sides had a picked up enough casualties. The Lurg seeing that the Alliance was more organized and possessing a greater diversety of advanced technology planned to attack the Ur-Quan after they were weakened, capturing subjects to test their hyper-wave weapon on while also gaining control of many of their star systems.


The Spathi had finally made some progress in letting the captain speak with them, sending out a very fast Slylandro rover bought from the Melenorme to recon with the captain and talk with him. The Spathi explained that they too were feared the Chmmr's preseance who they thought were even more threatening than the Ur-Quan and continued on to give him the password to their starbase to gain access to a device.
The captain made his way towards the Spathi homeworld while tensions within the Shofixty dominion grew. With the Syreen's help around 80% of the female Shofixty population were ready to start their own colony after speaking with the Xen-Weyi who they were able to purchase an Orbital Terraformer from. Because the world they had chosen was to terraform was already similar in size and density to their homeworld and lacked any severe techtonic damage it would take a much shorter amount of time to terraform the planet into a beautiful water planet.

After finally reaching the Spathi homeworld and giving the password, the Spathi revealed they had an ancient device from before the Chenjesu had vanished while they helped defend the Spathi and Zot-Foq-Piq from the Khor-Ah. This device could be used to contact the last remaining Chenjesu colony that was out of range of the Lurg's hyper-wave testing using a new technology developed by the Airlou to create a warp field integrated into signal transmissions which traveled much faster than hyper-waves and could only be picked up by devices designed to percieve them. The Chenjesu were old and wise while their Chmmr chidren were becomming arrogant and power-mad. Perhaps the Chenjesu could straighten them up. The device was not working properly however and the Spathi had no idea how to repair it, so the captain would need to get help from the Zot-Fot-Piq who were perhaps taught by the Chenjesu how to make the proper repairs.
With the Ur-Quan gone, the Zot(...) had expanded their territory far enough that they were near the Spathi which made it easy for the captain to get ahold of them. The Zot did know how to repair it but were not very aware of what was going on in the galaxy. As they Zot were not able to repair the device but the captain explained the situation about the Lurg, the Ur-Quan and the Chmmr.. The Zot became somewhat worried by this but had faith the captain would be able to solve it and continued to support him. The only problem was that the Zot did not know the location of the Airlou. If only the captain could contact the Nnngn whenever he needed...
The captain would need talk to the Airlou as the Nnngn wouldn't approach him at will, or at least the Chmmr. The Chmmr had confiscatd the quasi-portal device when they gave him a new ship, which the Chmmr were secretly experimenting with to see if they could construct wormholes for their assault. They had little luck though and most of the Precursor scars took place in the upper region of the sector. There were very few quasi-portals that had stable locations in in this sector.
The captain appraoched the Chmmr asking if he could use the Quasi-Portal device, saying he needed it to contact the Airlou to seek their help. But as he suspected the Chmmr told him it was unavailable but still directed the captain to a naturally occuring portal 42 fuel units away near Beta Ursae Majoris. The Chmmr explained they were searching for the Airlou but had no luck.
With his next mission the captain made his way to the portal the captain set off for his long jouney ahead. Though the Chmmr did not have much luck with quasi-portal technology they proceeded to organize an attack on the believed location that the Nnngn was being held, who's advanced tehnology was being guarded by a heavy fortress being constructed.
The captain was now at the portal into Quasi-Space. He occasionally saw a Chmmr ship along with a few star systems that contained no sentient life. There were however a cluster of stars very far away which the Cmmr had not explored, and so the captain set a course for the quasi "Vulpulacae" system. Before he made it there however he was intercepted by a fast Airlou skiff.
The Airlou had apparently been purposely avoiding the Chmmr after seeing what they've done and have been building their own forces to eventually support the captain. They also went on explaining their disappointment in what has recently happened in the galaxy. After this the captain stated that he needed to contact the last Chenjesu colony, hoping that the Airlou who traveled the galaxy and were their allies would be able to fix the war-wave caster. As it turns out the Airlou did know how to fix it since it was mostly their technology, intuitively thinking that captain needed the Chenjesu to deal with the Chmmr. The Airlou proceeded to fix the caster with inor repairs needed.
The Airlou also explained they were wrong in judging the Orz to be sinister as an Androsyn colony was located in Quasi Space, though unaware by either the Airlou or the captain, the Androsyn were making their own progress on quasi-portal technology. The captain made note of where the Androsyn colony was but still he proceeded to contact the Chenjesu first, recieving a boost from the Airlou to near Chmr territory. The Airlou told the captain that if he contacted one of their colonies that he could be equipped with a quasi portal device of his own.
But the captain feeling short on time proceeded throug the Airlou portal and activated the warp-broadcaster tuned to the Chenjeu's frequencies.
At first the Chenjesu did not know who he was, but upon explaining the Chenjesu expressed that they were honored to talk to him. But the Captain had to let them know the bad news that like the Ur-Quan, the Chmmr were becomming too agressive and domineering, wiping out Ur-Quan without mercy, torturering those who take refuge, dealing in trades with another threat to the galaxy and enslaving other races and possibly about to wipe out the Ur-Quan. The Chenjesu had high hopes for the Chmmr but were now at a loss, greatly disappointed in what they heard of them. The Chenjesu would have to contact the Chmmr directly. Even though they had their own warp-wave broadcasters they decided to wait until the captain could converse with them when confronting the Chmmr.
After talking with the Chenjesu the captain planned on contacting the Chmmr at the starbase but found through other Chmmr that they were beginning the attack on the Ur-Quan's central location with the help of the Faz, Foon-Foon, Yehat, Orz, Suppox and Mycon though not the Umgah, and asked the captain to assist them, explaining there was no time for anything else and directed the captain to the Ur-Quan star system where the Nnngn was held. Through the Foon-Foon the Chmmr learned of the Captain's modified Orbital Terraformer and told him to use it in the Ur-Quan star system first. The captain proceeded with the plan knowing what would happen to the Ur-Quan forces once he had.
Once the captain got to the star system he was intercepted by an Ur-Quan fighter vessel to relay messages to others in the fleet, telling him to leave. But the captain already feeling guity had a choice to warn the Ur-Quan to leave the Nnngn or they would be killed mercilessly by the Chmmr. With the Ur-Quan's built up forces they did not believe the Chmmr was as much of a threat to them, but it was not the Chmmr who they should have been worried about. The captain explained he had a device capable of immobilizing all forces within a given star system, and if used would give the Chmmr the opportunity to defeat all forces here. The Ur-Quan of course did not beleive he possessed such a weapon and told him to leave, after which he used the modified Orbital Terraformer. With the Ur-Quan forces now immobilized the Chmmr would still have to wait around 24 hours for the distortion burst to wear off to allow the Chmmr to move in.
The Captain made his way onward to the planet the Nnngn was held with the ability to destroy any Ur-Quan ships he passed, though not able to communicate with them was not feeling particuarly good about everything he had done already and left the Ur-Quan for the Chmmr.
When the captain reached the planet he sent a team down to search for the Nnngn who the crew were very suprised at. The electro-magnetic burst partially injured the Nnngn who's form was phasing and becomming more loose. But the Nnngn was braught up and it's ship was destroyed so others could not harness it's technology, also hoping other Nnngn would be able to eventually retrieve their friend. The Nnngn had a unique physiology and could survive even the vacuum of space and so was fine being aboard the Captain's ship.
After a day passed the Chmmr moved in, frustrated that the captain destroyed the Nnngn ship but acknowledging his role in this victory. Having a large amount of Ur-Quan forces destroyed, both the Chmmr and Lurg agreed to temporarily work together to wipe out the Ur-Quan in their current form. As time went on the Ur-Quan territory rapidly shrunk and at this rate it would take around two weeks to completely wipe them out giving the captain little time to stop the Alliance before it was too late. The captain could choose to save the Ur-Quan forces by finding a near by Ur-Quan system where the Chmmr and Ur-Quan were fighting and destroying 2 Chmmr ships. The Chmmr would then became very honstile towards the captain, eventually surrounding his ship, but this is when he used the warp-wave boradcaster and established a network to relay the conversation with the near-by ships.
In a 3-screen conversation the Chenjesu, Chmmr and in the Captain had began to discuss. The Chmmr eclaimed "What is the emaning of this and why have you destroyed our ships"? The Captain then proceeded to explain that the Chmmr were becoing a threat of their own, gaining the support of the Chenjesu who reminded the Chmmr that both the Chenjesu and Mmrmnhrm were constructed to help and protect the races of this galaxy and that the Chmmr had failed in their duty to do the same. The Chmmr being somewhat humbled tried say they were protectin the galaxy, but the Chenjesu explained that what the captain told them had happened made them no better than the very Ur-Quan they were about to exterminate. The Chmmr stated they would cease the attack for now and think about what was said, but after the Chmmr left conversation the Chenjesu proceeded to tell the captain he had a choice. He could be given instructions on how to modify the warp-wave caster to harness enormous amounts of energy which would destroy both the Chmmr and Chenjesu, who felt they had failed in their task. Like many others it was a tough descision for the captain to make, he would have to see how the Chmmr would proceed.
After this the Captain talked to the remaining Ur-Quan. The Khor-Ah had been completely wiped out, but three Kzer-Ah star systems still remained. The Kzer-Ah were somewhat humbled as they would hae been wiped out if not for the captain, but not very willing to work with the Chmmr for obvious reasons. Without the Chmmr's permission he proceeded to offer the remaining Ur-Quan membership into the Alliance of Free Stars looking to finally lay one of the galaxy's great troubles to rest. A majority of the races were not very eager to let the Ur-Quan in and continued to act as such, but they had support from within the Alliance from the Taalo and after much time would return to their original brown color.
The Chmmr had finally emerged fro their reconiguration and conversing with the Chenjesu without the captain. The Chenjesu had suggested the Chmmr take orders from the Airlou who had a greater knowledge of the galaxy, but they would not submit themselves to the Airlou's rule. They would however established contact with the Airlou they would take suggestions from and also explained the best option should be to form an intersteller republic with representatives of each race. The republic would collectively decide how to operate and how races should proceed. Though the Chmmr would not to agree to this right now, they would eventually agree to it later. Still, they had toned down their domineering nature as they took the Chenjesu's word seriously, trying to develop a philosphy of helping the galaxy.
After this battle the Faz became more trusted within the Alliance, but the Chmmr still holding much power and seeking to make a new impression were becoming a little “too” trusting of the Faz. Aside from the Faz and captureing some Ur-Quan systems, gaining the Khor-Ah and Ur-Quan ship design which they modified, the Lurg also found the fleeing race. The fleeing race once lived north of the Druuge near Arcturous until they were enslaved and their homeworld was eventually destroyed by the Khor-Ah. Some Gg still remained but their forces were few and they had no permanent homeworld. As nomads throughout the galaxy they proceeded in their small fleet wandering towards the outer reaches where they thought they could settle. But instead of finding a home, they found the Lurg. But unlike the fa, the Gg were more willing to play into the Lurg's hands, or rather tentacles with the promise of a new homeworld and not becomming enslaved. Along with this the Lurg were also proceeding in modifying the Vux. The Vux's apperance was not altered very much, though they now took on a purple hue, but they now possessed superior ships with stronger lasers, faster speed and turning and faster slugs along with more efficient energy usage.


Also instead of taking up a ton of room how about when you use spoiler tags it can simply be collapsed into a button that says "spoiler" which would expand into the the text in the spoiler tags upon being pressed?

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Lobsterman
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Re: New SC3 Storyline and SC2 History

Post by Lobsterman » Mon Aug 12, 2013 5:02 am

Is this supposed to be the official storyline of project 6014?
What's with all the retconning? And why refer to Humans as "Terrans"?

EDIT: I am about to go to bed, but if you are seriously going to use this then I have a LOT of input, mostly about stuff where you stray far faaaaaaaar away from canon for whatever reason.

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Re: New SC3 Storyline and SC2 History

Post by Chenjesu » Mon Aug 12, 2013 3:30 pm

I don't know if it's suppose to be the "official" storyline, but if nothing else as cohesive can be made soon enough it will have to do because the project has been stalled for long enough. I referred to the humans as Terrans because I saw them being referred to as that somewhere else within the demo of the project.
I'm not sure what you mean by "canon". I said earlier that this began to diverge greatly from what's on the wiki page, but things like time travel make everything too complicated, and I mentioned I didn't exactly know what the deal was with the sentient milieu, and the wiki page can be recreated as well since nothing official is decided.

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Re: New SC3 Storyline and SC2 History

Post by Lobsterman » Mon Aug 12, 2013 3:54 pm

Well if anything I urge you to consider not revealing so much in the actual game. Paul Reiche mentioned that one of his secrets for writing the storyline of the original SC2 was to not answer every mystery out there, because if you do, people won't have that urge to know what really happened and even worse of all, you will discredit a lot of personal theories.

I've played the first demo and so far it looks really interesting, but if the above is the storyline then idk... I hate the idea of nearly all life being put there by precursors.
You make the Orz look really boring and ruin almost every theory there currently is about them and their ominous existence (and again, they are one of the topics you might not want to reveal everything about.) I hope I am not coming off as overly harsh here, but there are just so many things that don't make sense in respect to continuity... Maybe I've misunderstood the whole project and its goal.

I'd at least urge you to remove outright factual errors like the part about the Dnyarri and Taalo and Ur-Quan. The Ur-Quan expressively knew the Taalo from before as a milleu member, the Taalo never "popped out" from Quasi-Space, they were a race living in the constellation now inhabited by the Orz. The Dnyarri was picked up by the Ur-Quan on a routine scouting mission at a planet called Glilandy (or Benteflork if you want to use the SC1 manual), and this is implied to be in a complete different region of the galaxy, because the reason the Ur-Quan and Kohr-Ah is here now is because they've traveled around the galaxy enslaving and killing and finally met again for their Doctrinal War. They haven't been hanging out here for a long time, in the grand scheme of things.

The Orz is also heavily suggested to be from a similar yet different dimension than Quasi-Space, as evidenced in their talk about being from *below* whereas Arilou is from *above*. So they are probably not from Quasi-Space, although this is sort of open for debate.

The Ur-Quan did NOT split into two species because of differences in thinking after the overthrew the Dnyarri, they were altered genetically by the Dnyarri so as to better serve them.


I also find the Ilwrath to be written as overly simplistic. You might want to avoid them at all in the sequel though, but if you do want to use them, don't you agree that the Pkunk "theory" of them once having been a highly developed and benevolent society, yet descended into evil opens for a lot more interesting options in terms of exploration of morality and the duality of the human condition than them just being "evil because tricked by the Umgah"? I always imaged the Umgah trick just to be an icing on the cake, to trick an already thoroughly destructive race into superstition, not what alone drove them to evil.

Sorry if I am coming off as harsh here, but I want to at least see the story as canonically correct as possible, if anything. You can read up on stuff on http://wiki.uqm.stack.nl/Main_Page if you are unsure of things, although not everything is written there. I wish you all the best of luck with this game, and I am looking forward to playing the release, which is part of why I am a bit concerned with parts of the story.

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Re: New SC3 Storyline and SC2 History

Post by Angelfish » Mon Aug 12, 2013 4:16 pm

this is not readable at all, please remove the spoilers.

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Chenjesu
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Re: New SC3 Storyline and SC2 History

Post by Chenjesu » Mon Aug 12, 2013 4:54 pm

Lobsterman wrote:Well if anything I urge you to consider not revealing so much in the actual game. Paul Reiche mentioned that one of his secrets for writing the storyline of the original SC2 was to not answer every mystery out there, because if you do, people won't have that urge to know what really happened and even worse of all, you will discredit a lot of personal theories.

I've played the first demo and so far it looks really interesting, but if the above is the storyline then idk... I hate the idea of nearly all life being put there by precursors.
You make the Orz look really boring and ruin almost every theory there currently is about them and their ominous existence (and again, they are one of the topics you might not want to reveal everything about.) I hope I am not coming off as overly harsh here, but there are just so many things that don't make sense in respect to continuity... Maybe I've misunderstood the whole project and its goal.

I'd at least urge you to remove outright factual errors like the part about the Dnyarri and Taalo and Ur-Quan. The Ur-Quan expressively knew the Taalo from before as a milleu member, the Taalo never "popped out" from Quasi-Space, they were a race living in the constellation now inhabited by the Orz. The Dnyarri was picked up by the Ur-Quan on a routine scouting mission at a planet called Glilandy (or Benteflork if you want to use the SC1 manual), and this is implied to be in a complete different region of the galaxy, because the reason the Ur-Quan and Kohr-Ah is here now is because they've traveled around the galaxy enslaving and killing and finally met again for their Doctrinal War. They haven't been hanging out here for a long time, in the grand scheme of things.

The Orz is also heavily suggested to be from a similar yet different dimension than Quasi-Space, as evidenced in their talk about being from *below* whereas Arilou is from *above*. So they are probably not from Quasi-Space, although this is sort of open for debate.

The Ur-Quan did NOT split into two species because of differences in thinking after the overthrew the Dnyarri, they were altered genetically by the Dnyarri so as to better serve them.


I also find the Ilwrath to be written as overly simplistic. You might want to avoid them at all in the sequel though, but if you do want to use them, don't you agree that the Pkunk "theory" of them once having been a highly developed and benevolent society, yet descended into evil opens for a lot more interesting options in terms of exploration of morality and the duality of the human condition than them just being "evil because tricked by the Umgah"? I always imaged the Umgah trick just to be an icing on the cake, to trick an already thoroughly destructive race into superstition, not what alone drove them to evil.

Sorry if I am coming off as harsh here, but I want to at least see the story as canonically correct as possible, if anything. You can read up on stuff on http://wiki.uqm.stack.nl/Main_Page if you are unsure of things, although not everything is written there. I wish you all the best of luck with this game, and I am looking forward to playing the release, which is part of why I am a bit concerned with parts of the story.
Alright well thanks for the suggestions I'll see what I can do with them. I thought the Orz were becoming too boring myself, but it doesn't make sense exactly how they would act so playful if they were so evil and so I was trying to incorporate them into the more friendly side of the storyline. But perhaps "above" and "below" can mean true space and quasi-space. Perhaps the Orz along with the Taalo could have developed in Quasi-Space without the precursors, and met the Airilou after the Arilou themselves figured out how to travel into quasi space. but the Precursors explaine everything in a simple beginning and why their technology is scattered throughout the galaxy, realistically it would take a million galaxies to have that many races, it has to have been some kind of outside force that made all the races appear.

Perhaps the Orz became "over excited" about true space, and seeing as how the Androsyn were not very friendly they just teleported them away without really caring what happened to them. Why would they be defensive about their past? Perhaps they do not want anyone to know that they can teleport entire races to quasi-space.

The Illwrath I was thinking are more friendly before the Umgah because a lot of more terrestrial emotions seemed to be put into the game, and tarantulas are naturally more shy and not so aggressive.
The Taalo may have still fought off the Dynarri but I think you're right about the Ur-Quan, but since they visited that part of the galaxy before which the slylandro said, and were brown and not hostile and not trying to take over every race, what changed their mind? I would think that at least the Dynarri would have.

The Mycon could have developed separately from the precursors as well, but really the only difference is that they happened to evolve to survive extreme heat, why else would they be so keen on disregarding other races? Other races are the "non", why would they have a problem with other races not being physiologically adapted to heat? So far the precursor origin is the best explanation I have for why they act like that and have "deep children". I still think a majority of races should have been the result of the seeding process though, it's kind of interesting to have two ancient rivals still battling.
Angelfish wrote:this is not readable at all, please remove the spoilers.
I find that surprising, so far every other person who's read it has been able to get at least the gist of it.

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Re: New SC3 Storyline and SC2 History

Post by Lobsterman » Mon Aug 12, 2013 7:18 pm

Chenjesu wrote: Alright well thanks for the suggestions I'll see what I can do with them. I thought the Orz were becoming too boring myself, but it doesn't make sense exactly how they would act so playful if they were so evil and so I was trying to incorporate them into the more friendly side of the storyline. But perhaps "above" and "below" can mean true space and quasi-space.
Ok, I hate to ask this, but have you played the actual game Star Control 2? Maybe it's because most of the people here have played it so many times, but it's very common knowledge that the Orz is a part of, or a projection of another entity from another dimension. They are not native to truespace(have you investigated the Androsynth ruins?) and not native to Quasi-Space. *below* is a different place and 90% of the lore savvy regulars on this forum who wants to see this demo made will agree on this, trust me.
Perhaps the Orz along with the Taalo could have developed in Quasi-Space without the precursors, and met the Airilou after the Arilou themselves figured out how to travel into quasi space. but the Precursors explaine everything in a simple beginning and why their technology is scattered throughout the galaxy, realistically it would take a million galaxies to have that many races, it has to have been some kind of outside force that made all the races appear.
Remember that this is a game, science fiction. Not everything needs to make perfect sense. If you want to use the "precursors caused all these aliens to be alive together" angle, why not go for the "precursor technology caused all these aliens, already alive but landlocked, to develop space travel together"? I believe the canon explanation is that other races worked to "uplift" others, and that very few races had discovered spacefaring technology of their own. Why not just go for that, even? The Yehat for example, worked to uplift the Shofixti (just to make an example).
Perhaps the Orz became "over excited" about true space, and seeing as how the Androsyn were not very friendly they just teleported them away without really caring what happened to them. Why would they be defensive about their past? Perhaps they do not want anyone to know that they can teleport entire races to quasi-space.
This is a lot more plausible. Several people have suggested something along the lines of the being known to us as Orz not necessarily being "evil", but just incredibly alien and dangerous to us.
Whatever you do, as long as Orz isn't from Quasi-Space or truespace and you don't outright kill the mystery surrounding them, you are on the right track.
The Illwrath I was thinking are more friendly before the Umgah because a lot of more terrestrial emotions seemed to be put into the game, and tarantulas are naturally more shy and not so aggressive.
This isn't what I had an issue with, what I had an issue with is the idea that all it took for them to become evil was the Umgah hyperspace prank. Again I think what the Pkunk said about them in-game is interesting here(boot up the game and visit the Pkunk if you have to, better than having a half-assed storyline).

The Taalo may have still fought off the Dynarri but I think you're right about the Ur-Quan, but since they visited that part of the galaxy before which the slylandro said, and were brown and not hostile and not trying to take over every race, what changed their mind? I would think that at least the Dynarri would have.
Play the game. Talk to the Ur-Quan; ask them "Hold! What you are doing is wrong, why do you do this thing?". Take notes.
The Mycon could have developed separately from the precursors as well, but really the only difference is that they happened to evolve to survive extreme heat, why else would they be so keen on disregarding other races? Other races are the "non", why would they have a problem with other races not being physiologically adapted to heat? So far the precursor origin is the best explanation I have for why they act like that and have "deep children". I still think a majority of races should have been the result of the seeding process though, it's kind of interesting to have two ancient rivals still battling.
Incidentally, the Mycon is confirmed by Paul Reiche and Fred Ford to actually be precursor made, so you are right about this one. The Mmrnmhrm is also an ok candidate for this theory as we know they are made from some ancient race. What I am getting at is that not everyone has to be made by the precursors, and even if they are, at least hint at it and don't tell it outright.

I wish I could remember this quote correctly, but Paul Reiche and Fred Ford once said in an interview that part of what was wrong with Sc3 was trying to "solve" the mysteries of Sc2 and explain them all, they felt a much better approach would instead have been to create their own new mysteries. Consider this approach yourself, because you know what most people think about SC3.

Project 6014 is good looking, it has great music, great voice acting, very beautiful artwork; give it a nice storyline too.

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Re: New SC3 Storyline and SC2 History

Post by Chenjesu » Mon Aug 12, 2013 8:57 pm

Yes I'm aware that the Orz are not from true space, however we have limited programming resources which is partly why time travel got taken out and so adding a third plane of existence seems kind of redundant. And anyway being accurate is why I'm submitting it public ally.

Some species could have shared space technology such as the Airilou, but given the different evolutionary development that each race is in it couldn't have all happened in a short span of time.

Also all the detail I'm putting in is purely for the storyline for authors to view so they can make suggestions, I'm not including that much detail in the speech dialogue themselves. But your suggestions are noted and I want to keep it accurate as well.

As far as the Ur-Quan go I've played the game through entirely 5 times, but that was over a year ago looking at a loooooong list of sumatra quotes can only do so much.

Additionally it doesn't seem like you understand the situation. I chose to submit it here, and not because I wanted the current storyline to be the final one but because this storyline is a rough draft and I'm seeking improvement,
As far as the current leader was concerned this could have been close to the final draft. So your notion that I'm "half-assing" it is unwarranted.
Last edited by Chenjesu on Tue Aug 13, 2013 3:58 am, edited 1 time in total.

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Re: New SC3 Storyline and SC2 History

Post by Dyandod » Mon Aug 12, 2013 9:30 pm

Chenjesu wrote:As people might know there is a fan-made version of star control three being made (which I hope one day can be called the "real" UQM sequel). However due to the nature of how suggestions were made, a cohesive plot was never really established and it essentially turned into a random collection of small contributions that even lead to time travel which later had to be taken out. However recently I have begun working with the head of the project to write it. Not counting the history of the game that I wrote that takes place before SC2, I so far have 17 pages of it and counting, and if anyone would be daring enough to read it, not afraid of spoilers since stardock is planning on making their own version eventually, it's in this spoiler tag. I would appreciate feed-back, pointing out inconsistencies/contradictions, some ideas that went along with it, ect.
I'm confused about what this is- it sounds like this is supposed to be for Project 6014? I'm asking because I don't really see a project name associated with this. If this isn't for Project 6014, could you help us understand what it is? (something like.... Will this game be in the same/similar graphics as SC2? Are there a lot of people involved in this already? Are you looking for help in other areas besides the story?)

Sorry if I'm being too inquisitive- I'd just like to know more than "Here's a story, it's for a thing, can you help?"
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