ZOMG REAL SC3

Ahh, vague omens and mysterious portents. Tangled webs of fate intertwined with the branches of destiny, blown by the capricious winds of happenstance. News, news....uh, actually there is some news!

Moderator: ZFP Peacekeepers

krulle
Yehat Revolutionist
Posts: 587
Joined: Wed Jan 11, 2017 1:01 pm

Re: ZOMG REAL SC3

Post by krulle »

June 2021. I wonder if and when.
Or if they'll let June pass by completely, just to be on the safe side of the agreement.
User avatar
Alvarin
ZFP Peacekeeper
Posts: 2156
Joined: Sun Apr 25, 2010 7:12 am
Location: Israel

Re: ZOMG REAL SC3

Post by Alvarin »

To be angry is to punish yourself for the errors of others.
krulle
Yehat Revolutionist
Posts: 587
Joined: Wed Jan 11, 2017 1:01 pm

Re: ZOMG REAL SC3

Post by krulle »

"I'm back."

Just a simple teaser message.

Denotes the end of the "stay silent" period...
krulle
Yehat Revolutionist
Posts: 587
Joined: Wed Jan 11, 2017 1:01 pm

ZOMG REAL UQM2

Post by krulle »

And an update!
https://www.dogarandkazon.com/blog/2021/6/17/i-seriously-considered-adding-a-cow-to-this-image wrote: Fred and I have been working on UQM2 full time since Fall of last year. So far it's just the two of us, with Fred working loooong hours developing a cool new designer-friendly scripting system for gameplay, and me reading old sci-fi, drinking Mai Tais and trying to make something coherent out of almost 30 years of story notes and design sketches.

Wowsies!

There's beef coming up!

edit: title amended
Last edited by krulle on Sun Jun 20, 2021 10:15 am, edited 1 time in total.
User avatar
Dyandod
Yehat Revolutionist
Posts: 661
Joined: Tue Jul 06, 2010 3:16 am
Location: Illinois

Re: ZOMG REAL SC3

Post by Dyandod »

We'll have to change this thread title to ZOMG REAL UQM2.
KYAAAAAIIIIIIIIIEEEEEEEE!
krulle
Yehat Revolutionist
Posts: 587
Joined: Wed Jan 11, 2017 1:01 pm

Re: ZOMG REAL UQM2

Post by krulle »

Then let's do it.
User avatar
Alvarin
ZFP Peacekeeper
Posts: 2156
Joined: Sun Apr 25, 2010 7:12 am
Location: Israel

Re: ZOMG REAL SC3

Post by Alvarin »

We do not know it is "2".
It might (though hopefully not) be UQMzero.
Or first person hunter simulator as Ur-Quan.
Pkunk themed Tarot engine.
Street fighter clone. (I'd play that)
Tron clone with Thraddash ships instead.
Spathi tetris in a safe cave.
Possibilities are endless.
To be angry is to punish yourself for the errors of others.
krulle
Yehat Revolutionist
Posts: 587
Joined: Wed Jan 11, 2017 1:01 pm

Oh Yeah - REAL UQM2

Post by krulle »

The first announcement two-and-something years ago was a continuation of the UQM story.
And this announcement directly speaks of UQM2.
I presume it's a working title, but still...
User avatar
Dyandod
Yehat Revolutionist
Posts: 661
Joined: Tue Jul 06, 2010 3:16 am
Location: Illinois

Re: ZOMG REAL SC3

Post by Dyandod »

Alvarin wrote: Sun Jun 20, 2021 6:32 pm We do not know it is "2".
https://www.dogarandkazon.com/blog/2021 ... this-image

The announcement says:
"Fred and I have been working on UQM2 full time since Fall of last year."
and
"Our goal is to create a genuine sequel"

so yeah! Although I wouldn't mind Spathi Safe Space Tetris too.
KYAAAAAIIIIIIIIIEEEEEEEE!
User avatar
Alvarin
ZFP Peacekeeper
Posts: 2156
Joined: Sun Apr 25, 2010 7:12 am
Location: Israel

Re: ZOMG REAL SC3

Post by Alvarin »

https://www.dogarandkazon.com/blog/2021 ... our-brains
We Want Your Brains!
July 19, 2021

Whenever we set out to make a game, we ask ourselves two really basic questions: "Why are we doing this?", and "How do we define success?" So why are we making a sequel to The Ur-Quan Masters? The short answer is "we want to". The more complex answer is that we find ourselves in the joyful position of doing things our own way. Our definition of success is simply to create a sequel that you will love - but of course that's far from simple. That's where your brains and our doing things our own way come in. We are going to try an experiment! We are going to engage the fan community's collective brainpower to help us figure out some of the of the most interesting, most important questions for UQM2.

Our current plan is, each week, to highlight a few questions at https://reddit.com/r/uqm2 and have a dialogue about certain aspects of the game. We'll be checking in mid-week with our own thoughts, and each week we will likely close the old questions, highlight our current thinking based on the discussion, and ask new questions. We'd like to let the community determine questions to discuss as well, so we will even be open to asking questions you'd like us to ask. This subreddit will strictly be for our Q&A format. This process is experimental, so we will almost certainly change and improve how things work over time as we learn together.
Post Reply