That's because SC2 tried to cover too many bases by implementing 22 races. The game woud've just been as viable and fun with half that amount, but then the dialogue could be a bit more fleshed out to include different personalities etc .ngnikolaos wrote:The Biggest Plot-Hole of all:
Each time you speak with an alien pilot (especially the hostile ones) and combat ensues, when you blow them up then speak with another pilot of the same race, he acts as if he was the same individual you spoke with before, even if you blew him up a few minutes ago. This is very obvious in cases like the Thraddash pilot ("No more history! Back to the subject of the probes!"), or the VUX (even though he refers to himself as "we" when he accepts the apology, speaking for his entire race).
I know that this is done for gameplay purposes, but it stalls the suspencion of disbelief.
If you want to play a game where this is done right, you should play mass effect once. There are about a dozen different races, but you can speak to multiple members of those races, all have different personalities and different lines of conversation to follow .