I finished up that "evil Pinthi" quest, which got me a reward of a new Pinthi ship design which... I ended up not even looking at. At this point, I have so many tons of ship designs available to me and between that and all the time I wasted looking for more Precursor starbases, I was just tired and ready to wrap everything up. (A pretty big chunk of this episode got edited out, because it was a whole lot of fruitless searching)
After that, I returned to the "Origin" of the Xraki and... won the game...? I guess? I mean there was a climactic battle and a cutscene, but then things just kind of... continued after that? With more minor quests which I suspect are part of the DLC, and if that's the case, I think someone needs to talk to the dev team about pacing a story, and specifically that you don't put filler after the climax of your story. It makes things kind of anti-climactic. I'm not sure if it's worth putting up another episode to wrap up the stuff they added, but I'll at least check it out later, I guess.
Well, if this is the end of the game, then I guess it's time to give my final thoughts about it. Star Control Origins overall does a very good job of capturing the look and feel of Star Control 2, particularly with the sense of humour, the characterization and diversity of the alien races, and the generalized feeling of being the one ship against a vast, hostile galaxy. (or spur of the galaxy, as the case may be)
It does however have issues with the pacing of the story getting bogged down with randomly generated filler content, which, while I get that they wanted it to feel like every system has something for you to find, I feel it gets quite excessive. Also, I have some gripes with what I'm told here is DLC. The DLC makes for a very confusing and muddled experience, since it gives you information about the Scryve and faction of 8 long before it makes any sense for you to have it, among other things. (The information in the "codex" is similarly confusing, and made for some weird world-building that made for an odd experience for a first-time player) There's also the matter of how pretty much every quest consisted of "Go to this system. Now go to this system. Now go to this system... etc." It all felt very hand-holdy and tedious, rather than feeling like I was exploring the galaxy.
As for the ending... it's kind of a weird choice to have the main bad guys that you've been struggling against for the whole game to get an "off-screen death" in two sentences of the epilogue. Like... the Scryve, this super oppressive force that's been committing genocide and slavery throughout the galaxy, just gets suddenly wiped out by the Xraki and the game is like "trust us, they're not a threat any more." It makes for a distinct lack of catharsis at the end that the final battle is against an enemy you've never met and know almost nothing about. Like... they could have at least set up the Xraki better as the main villains rather than throwing them at you at the eleventh hour. After all the setup of telling us about all the atrocities the Scryve have committed, it's kind of a letdown to not take part in dealing with them, which makes the ending decidedly unsatisfactory.
I mean granted, it was pretty neat to have all my alliances I formed pay off as they all come join me in the final battle... but again, it's kind of weird that they're joining me to fight an unknown alien, rather than the one that's been oppressing them. Imagine how much more satisfying the ending could have been if we were all fighting the Scryve together! Like... the Tywom, Mukay, Pinthi, and Menkmack all suffered horribly at the hands of the Scryve and this could have been their chance for revenge, and it would make total sense for them to have a vested interest in joining this fight. As it is, it's not clear if they even understand why they're there. (Aside from the Pinthi, I guess)
Yeah, frankly, the comparison to SC3 is pretty apt here. Both games have a final battle with a previously unknown alien followed by a lot of anti-climactic faffing about. I will say that I enjoyed Star Control Origins more than Star Control 3 overall, but that's kind of a low bar.
Yeah, that's what it feels like... though as I indicated above, I don't think it contributes positively to the game to have them this late in the story.krulle wrote: ↑Fri Jun 24, 2022 8:54 pm The StarBase side objectives are that, just side objectives.
They are not related to the main plot, besides being triggered by them.
IIRC, they've been added to the game later, in DLCs, so that the main plot elements of the DLC don't feel as rip-offs, and provide more playstuff....