The Ur-Quan Masters MegaMod v0.8.2 is now live!

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Serosis
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Serosis »

EnderSE15 wrote: Sun Jul 19, 2020 9:14 pm Not sure if this is the right thread, but playing the Megamod version, the game crashes whenever I enter the Beta Herculis system (I was going to see what the Spathi/Mmrnmrhm peace monument was about!). Also, the voice support seems to have disappeared - or do I need to download that separately?

And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
The random crashes when entering a star system have been fixed, I hope, in the latest version which will be 0.8.0.85.
As for the voices, MegaMod requires its own separate download which you can find at this link: http://files.serosis.net/MegaMod/uqm-0.8.0-3dovoice.uqm

To use Extended Lore you have to start a new game with it enabled.
EnderSE15 wrote: Sun Jul 19, 2020 9:14 pm Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?
That is a very good point. I'll look into making it so you can't hear the ambient themes if you aren't tracking their SOI.
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Serosis
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Re: The Ur-Quan Masters MegaMod v0.8.1 is now live!

Post by Serosis »

Another New release!
Well, we're not hardware people, so we only know the theory.

Welcome to the most ambitious version of The Ur-Quan Masters MegaMod!

The changes are too many to list so I'll just go with a few of my favorites...

* The HD UI has been completely overhauled to look just like Vanilla UQM, but in HD.
* Some alien conversation artwork as been remastered (Most notably Cdr. Hayes)
* Recreated all the UI fonts (not the alien fonts) for HD, they can be found in the repository in TTF and OTF format
* New Flagship, modules, and lander graphics created by Jordan Lo
* Show visited stars on the StarMap by dimming the visited star and putting parenthesis around its name
* Kruzen recreated the PC-DOS planet scan and lander view
* Found a way to generate 3DO planet textures and PC-DOS/3DO mineral amounts and placements in the default seed
* New option that makes auto-pilot find the shortest way out of the solar system
* Kruzen reimplemented the "read speed" DOS option when not using voices
* Kruzen recreated the Constellation Map but now it is drawn in-engine so you can now zoom in and out
* Added a "Known Homeworlds" map that shows homeworlds based on the information you've received

And so much more! For a full comprehensive list of changes check out the changelog, or if you prefer it in web page form check out the main website: http://megamod.serosis.net/Features

And as always everything is optional

Remember that all optional addon packages can be downloaded at http://megamod.serosis.net/Releases
You can grab it on the Github release page here: https://github.com/Serosis/UQM-MegaMod/releases

Screenshots can be found in the gallery: http://megamod.serosis.net/Gallery

Enjoy!
Get The Ur-Quan Masters MegaMod HERE
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Serosis
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Re: The Ur-Quan Masters MegaMod v0.8.2 is now live!

Post by Serosis »

Serosis wrote: Wed Nov 22, 2017 8:14 pm Another New release!
Hail Fellow and Well Met. We trust that your seed distributes widely.

This release isn't as big as the last but it's still quite a lot of changes!

Here's some of my favorites:

* We can now load kerning data for fonts from a 'kerndat.fnt' file within a given font's directory
* Kruzen remade the classic DOS and 3DO spheres while in orbit of a planet
* Show Auto-Pilot destination and distance to destination at the top of the screen when Smart Auto-Pilot is enabled
* We added the ability to toggle reticules over stars of interest using the ALT key on the StarMap
* Optional _Slaughter Mode_ which lets you affect select alien race's Sphere of Influence by destroying their ships in battle
* Point of no return fuel indicator is now a proper ellipse thanks to Malin and Kruzen

And the biggest change is I've moved release files back to SourceForge
Grab them here: https://sourceforge.net/projects/uqm-mo ... Mod/0.8.2/

For a full comprehensive list of changes check out the changelog, or if you prefer it in web page form check out the main website: http://megamod.serosis.net/Features

And as always everything is optional

Remember that all optional addon packages can be downloaded at https://uqm-mods.sourceforge.net/Releases
You can grab it on the SourceForge filese page here: https://sourceforge.net/projects/uqm-mo ... Mod/0.8.2/

Screenshots can be found in the gallery: https://uqm-mods.sourceforge.net/Gallery

Enjoy!
Get The Ur-Quan Masters MegaMod HERE
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