
30 year anniversary - let's not miss this one!
Moderator: ZFP Peacekeepers
- The Troglodyte
- Slylandro gasbags
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Re: 30 year anniversary - let's not miss this one!
30 years? WOW!!! It IS time to celebrate!! Stay hard Star Control II! You will always be the best! 

“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh
Re: 30 year anniversary - let's not miss this one!

But seriously it's good to see yourself and so many others still around. So many good memories from this forum!
I've vaguely thought of writing up a postmortem of what went wrong (and right) with SC:Redux but from a non-technical point it was quite simple.
One of the bosses hired in a friend of his as developer. That hire turned out to be an incredibly toxic person whilst also being completely incompetent. The years in which he "worked" with us were honestly pretty fucking awful and sucked the enthusiasm and health out of the rest of the team.
With hindsight I've realised it took me a couple of years after he left to really get back into hobbies and such again. I did eventually finish that database I was building SC:Redux on but by that time I hadn't posted here in ages and the actual game code had rotted beyond the point of recovery.
Re: 30 year anniversary - let's not miss this one!
Quite a bit of things over at https://pistolshrimpgames.com/blog/
To be angry is to punish yourself for the errors of others.
Re: 30 year anniversary - let's not miss this one!
I feel lost. SC:REDUX? Hiring people to work on SC? Do you want to shoot me a PM on this? Or are you somewhere on that discord too?Dragon wrote: ↑Wed Nov 16, 2022 9:37 am
But seriously it's good to see yourself and so many others still around. So many good memories from this forum!
I've vaguely thought of writing up a postmortem of what went wrong (and right) with SC:Redux but from a non-technical point it was quite simple.
One of the bosses hired in a friend of his as developer. That hire turned out to be an incredibly toxic person whilst also being completely incompetent. The years in which he "worked" with us were honestly pretty fucking awful and sucked the enthusiasm and health out of the rest of the team.
With hindsight I've realised it took me a couple of years after he left to really get back into hobbies and such again. I did eventually finish that database I was building SC:Redux on but by that time I hadn't posted here in ages and the actual game code had rotted beyond the point of recovery.
Re: 30 year anniversary - let's not miss this one!
Ah, right. Not a clearly written post by me.

The company I worked for whilst writing SC:Redux writes financial admin software. They still do and I still work for them - after a few hard discussions with the bosses.
It would be great if they were open to writing games but sadly, no.
It was there that things got really toxic whilst I was trying to write SC:Redux and ultimately why I never found the energy to finish it. No mistake though, I made some poor, overly ambitious decisions too; and if I get around to writing a postmortem it's those decisions that I should document.
Re: 30 year anniversary - let's not miss this one!
It's ok, Fishy and I plan to finish NetSC in just ANOTHER 20 years.